Tags: Icewind Dale 2
<a href="http://www.quandaryland.com">Quandary</a> have posted a <a href="http://www.quandaryland.com/2002/Icewind_Dale_II.htm">review</a> of <a href="http://icewind2.blackisle.com/">Icewind Dale II</a>. There's no rating on the review, but it offers some fair comments on the game.
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<blockquote>"I learned very early on when I was short of cash that it was inadvisable for my Paladin to do the talking because she always refused rewards. Such a worthy display of altruism, so I tried to keep her happy by not killing indiscriminately. This was until I struck the only bug I encountered in the game. I was on my second visit to my great friends in the Monastery when a stubborn monk just wouldn't let me leave a room. No matter what he stood steadfast in the doorway. Nothing helped, not even invisibility or haste, because simply entering the room seemed to trigger the situation. Even if I beat him to the door the game assumed he was there and wouldn't let me proceed. In the interests of moving on I solved the problem with wholesale slaughter - and not a peep from my Paladin.
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This was disappointing, she should have at least complained, and this deplorable action by my "goodish" party lead to another incongruity further on in the game. Admittedly I was secretly thankful, but I was surprised when the order of monks I had treated so badly came to my aid in a subsequent battle."</blockquote>
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This is something I would <i>really</i> love to see more - actions actually having real consequences in the game. *sigh*
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Spotted this over at <a href="http://www.rpgdot.com">RPGDot</a>
<a href="http://www.quandaryland.com">Quandary</a> have posted a <a href="http://www.quandaryland.com/2002/Icewind_Dale_II.htm">review</a> of <a href="http://icewind2.blackisle.com/">Icewind Dale II</a>. There's no rating on the review, but it offers some fair comments on the game.
<br>
<br>
<blockquote>"I learned very early on when I was short of cash that it was inadvisable for my Paladin to do the talking because she always refused rewards. Such a worthy display of altruism, so I tried to keep her happy by not killing indiscriminately. This was until I struck the only bug I encountered in the game. I was on my second visit to my great friends in the Monastery when a stubborn monk just wouldn't let me leave a room. No matter what he stood steadfast in the doorway. Nothing helped, not even invisibility or haste, because simply entering the room seemed to trigger the situation. Even if I beat him to the door the game assumed he was there and wouldn't let me proceed. In the interests of moving on I solved the problem with wholesale slaughter - and not a peep from my Paladin.
<br>
<br>
This was disappointing, she should have at least complained, and this deplorable action by my "goodish" party lead to another incongruity further on in the game. Admittedly I was secretly thankful, but I was surprised when the order of monks I had treated so badly came to my aid in a subsequent battle."</blockquote>
<br>
<br>
This is something I would <i>really</i> love to see more - actions actually having real consequences in the game. *sigh*
<br>
<br>
Spotted this over at <a href="http://www.rpgdot.com">RPGDot</a>