Tags: NUVIE
There's a two week old update on the <A href="http://nuvie.sourceforge.net/">NUVIE</a> website which I've repeatedly been side tracked in posting which details the strides the <i>Ultima 6</i> engine work alike has produced since July. Here's a bit on what's new:
<br>
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<ul><li>Added FM-Towns audio conversations. You can now listen to all the U6 characters speak their converse dialog. You must have a copy of the FM-Towns version of U6 for this feature to work. (Only the english voice tracks are supported at this time.)
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<li>Save game descriptions. You can now enter a description when saving.
<br>
<li>Use Rune.
<br>
<li>Use Sextant. This will tell you your world location when used on the surface plane.
<br>
<li>Use Balloon Plans. If you have the required parts you can build a balloon.
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<li>Use Balloon. The party can now fly around Britannia in a balloon. The player currently has full control of the balloon's movement. Eventually the balloon will drift along with the prevailing wind direction. (Wind hasn't been implemented yet.)
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<li>Added egg spawning time check. Eggs now spawn their contents at the correct time of day.
<br>
<li>Started work on Actor health and combat.
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<li><u>The party is now teleported back to LB's castle when the avatar dies.</u>
<br>
<li>Inventory objects are moved into the dead body container when an actor dies.
<br>
<li>Added actor resurrection. You can now resurrect dead actors by taking them to a healer. We still need to work out how to rejoin party members after they have been resurrected.
<br>
<li>Sleeping at Inns. The party can now spend the night at an inn. The screen will fade to black as the player goes to sleep. Time is advanced to 5:46A.M. the next day.
<br>
<li>Startup fade-in. The map window now fades in on initial startup.
<br>
<li>Added letters underneath key objects when displayed in the inventory view. Nuvie supports key letters from 'A' to 'P'.
<br>
<li>Added support for object quantities greater than 255. You can now buy those costly items at shops. ;-)
<br>
<li>Added lightsources around actors who have lit torches readied. (Torch support still needs a bit of work.)
<br>
<li>Lots of other bug fixes.</ul>
<br>
So, the party is teleported to a Korean MMORPG development studio when the avatar dies?
<br>
There's a two week old update on the <A href="http://nuvie.sourceforge.net/">NUVIE</a> website which I've repeatedly been side tracked in posting which details the strides the <i>Ultima 6</i> engine work alike has produced since July. Here's a bit on what's new:
<br>
<br>
<ul><li>Added FM-Towns audio conversations. You can now listen to all the U6 characters speak their converse dialog. You must have a copy of the FM-Towns version of U6 for this feature to work. (Only the english voice tracks are supported at this time.)
<br>
<li>Save game descriptions. You can now enter a description when saving.
<br>
<li>Use Rune.
<br>
<li>Use Sextant. This will tell you your world location when used on the surface plane.
<br>
<li>Use Balloon Plans. If you have the required parts you can build a balloon.
<br>
<li>Use Balloon. The party can now fly around Britannia in a balloon. The player currently has full control of the balloon's movement. Eventually the balloon will drift along with the prevailing wind direction. (Wind hasn't been implemented yet.)
<br>
<li>Added egg spawning time check. Eggs now spawn their contents at the correct time of day.
<br>
<li>Started work on Actor health and combat.
<br>
<li><u>The party is now teleported back to LB's castle when the avatar dies.</u>
<br>
<li>Inventory objects are moved into the dead body container when an actor dies.
<br>
<li>Added actor resurrection. You can now resurrect dead actors by taking them to a healer. We still need to work out how to rejoin party members after they have been resurrected.
<br>
<li>Sleeping at Inns. The party can now spend the night at an inn. The screen will fade to black as the player goes to sleep. Time is advanced to 5:46A.M. the next day.
<br>
<li>Startup fade-in. The map window now fades in on initial startup.
<br>
<li>Added letters underneath key objects when displayed in the inventory view. Nuvie supports key letters from 'A' to 'P'.
<br>
<li>Added support for object quantities greater than 255. You can now buy those costly items at shops. ;-)
<br>
<li>Added lightsources around actors who have lit torches readied. (Torch support still needs a bit of work.)
<br>
<li>Lots of other bug fixes.</ul>
<br>
So, the party is teleported to a Korean MMORPG development studio when the avatar dies?
<br>