Elwro
Arcane
Tags: Drakensang
<p>Since the dawn of humanity Man has wondered upon the nature of time. Is the experience of its passage indicative of a real process? Is it a form of <em>Anschauung</em>, constitutive of our everyday experience, but not <em>per se</em> a part of it? The RPG developers from Radon Labs attempted a metaphorical analysis of the subject in <em>Drakensang 2: The River of Time</em>, partly based on Cratylus and Heraclitus. Still, a long-standing tenet of RPG Codex has been that the passage of time does not apply to good games; they don't age. (Well, bad old games continue to be bad, too). That's why, even though the game is already a few years old, we bring you <a href="http://rpgcodex.net/content.php?id=221">Jools' review of <em>Drakensang: The Dark Eye</em></a>.</p>
<p>Since the dawn of humanity Man has wondered upon the nature of time. Is the experience of its passage indicative of a real process? Is it a form of <em>Anschauung</em>, constitutive of our everyday experience, but not <em>per se</em> a part of it? The RPG developers from Radon Labs attempted a metaphorical analysis of the subject in <em>Drakensang 2: The River of Time</em>, partly based on Cratylus and Heraclitus. Still, a long-standing tenet of RPG Codex has been that the passage of time does not apply to good games; they don't age. (Well, bad old games continue to be bad, too). That's why, even though the game is already a few years old, we bring you <a href="http://rpgcodex.net/content.php?id=221">Jools' review of <em>Drakensang: The Dark Eye</em></a>.</p>