Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
Another very positive <a href=http://www.vampirebloodlines.com/>Bloodlines</a> <a href=http://www.consolegold.com/Reviews/review/293.html>review</a> comes from <a href=http://www.consolegold.com>ConsoleGold</a>. The score is <b>94%</b> and the verdict is "Vampire is a title you’ll be playing for a long time, and then playing again and again shortly thereafter". Doesn't sound too bad, does it?
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<blockquote>As you move through the four hubs of the game you will complete the basic delivery quests as in any other RPG; the twist is in the Troika. In one mission you have to take on a ghost and retrieve a pendant. You can give the pendant to one person and make them happy, but you are sure to upset somebody else that you might need help from later. If you don’t complete the mission at all you will be hard pressed to find an alternate way to accomplish the same goal, but it can be done. Even simple delivery missions can turn out to be incredibly altering to the entire path of the gameplay. The speech options you pick, how you interact with people, and who you chose as enemies and friends make a massive and long lasting difference on the overall story arc. I have to admit that I was worried that the options would be shallow and wouldn’t change any outcomes within the story structure, but as I played for hours and hours it became very apparent that my actions had lasting consequences.</blockquote>
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That sounds even better. Looks like the first RPG of 2004 has finally arrived.
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Another very positive <a href=http://www.vampirebloodlines.com/>Bloodlines</a> <a href=http://www.consolegold.com/Reviews/review/293.html>review</a> comes from <a href=http://www.consolegold.com>ConsoleGold</a>. The score is <b>94%</b> and the verdict is "Vampire is a title you’ll be playing for a long time, and then playing again and again shortly thereafter". Doesn't sound too bad, does it?
<br>
<br>
<blockquote>As you move through the four hubs of the game you will complete the basic delivery quests as in any other RPG; the twist is in the Troika. In one mission you have to take on a ghost and retrieve a pendant. You can give the pendant to one person and make them happy, but you are sure to upset somebody else that you might need help from later. If you don’t complete the mission at all you will be hard pressed to find an alternate way to accomplish the same goal, but it can be done. Even simple delivery missions can turn out to be incredibly altering to the entire path of the gameplay. The speech options you pick, how you interact with people, and who you chose as enemies and friends make a massive and long lasting difference on the overall story arc. I have to admit that I was worried that the options would be shallow and wouldn’t change any outcomes within the story structure, but as I played for hours and hours it became very apparent that my actions had lasting consequences.</blockquote>
<br>
That sounds even better. Looks like the first RPG of 2004 has finally arrived.
<br>
<br>
<br>