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Review Bloodlines praised at ConsoleGold

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Eh, pulling enemies into a guards path is not really something I'd call there being an option not to fight in the game. It's great that the guards and civilians react to threats - but that doesn't make your char a non-combatant - all skills and stats are geared at combat - even alchemy, as it's there to heal combat wounds or raise your stats.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Whipporowill said:
I'd say it's an rpg with (mostly optional) action combat in in an fps engine. Someone make an acronym please.... ;)

RPGW(MO)ACIAFPSE.


Briosafreak said:
Well just got HL2 (the guy at the counter said "i opened at 9:30 am and people are buying that game since then- must be big no?"- console kids...)

LOLLERSKATES :P

but Bloodlines wasn`t in the next releases file on their comps, i`ll try other places.

Cool, thanks :) If it takes too long to get here I might order from Amazon.com or something.
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
all skills and stats are geared at combat - even alchemy, as it's there to heal combat wounds or raise your stats.

Nope. Once again, sneak, pickpocket, lockpicking and acrobatics are conveniently forgotten. Also, though forging weapons obviously ties into combat, you can choose to make them solely as a means of income, so it works both ways.
 

Mr. Teatime

Liturgist
Joined
Jun 25, 2003
Messages
365
Exitium said:
Linearity is not an issue with Bloodlines. It's almost completely non-linear in terms of quests, choices and how you go about accomplishing those things.

For example, I found a ton of choices to be made when accessing the Medical Center down the street.

After entering the Medical Center, I would encounter a nurse who would stop me from going in the back. I could:

1) Persuade her to let you in the back, claiming I had to deliver something to a friend who works there.

What is the skill that gives you this option? I remember getting it with one character - now I'm playing a different class with points in charisma and appearence, yet the option doesn't appear. Is it the manipulation stat? because both the manul and the game imply that stat is for barter/haggling prices, not dialogue options.
 

Ortchel

Liturgist
Joined
Apr 11, 2004
Messages
830
Well thats that, I've resolved to uninstall it and shelve this POS till they patch it a couple dozen times.

The final straw went something like this. I was attacking an innocent, who decided the best course of action was to shout "Hey! Whos there?"/"Is someone there?" and run in circles endlessly. Once I did kill them, they got stuck in the ceiling and spun infinitely. All of which soon led the cops too me, whose sunglasses (which they wear at night, I might add) apparently prevented them from viewing me in plain sight while I stood behind a car.

You guys must be truly RPG starved to put up with this trash.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,142
Location
Behind you.
Ortchel said:
The final straw went something like this. I was attacking an innocent, who decided the best course of action was to shout "Hey! Whos there?"/"Is someone there?" and run in circles endlessly. Once I did kill them, they got stuck in the ceiling and spun infinitely. All of which soon led the cops too me, whose sunglasses (which they wear at night, I might add) apparently prevented them from viewing me in plain sight while I stood behind a car.

The closest thing I've had to that is that when I eat rats, they occationally hang in the air afterwards, then disappear.

I did decide to make a toreador character with decent unarmed just to attack the clinic. I did notice that the NPCs didn't flee the clinic, but rather ran around the clinic ducking behind things. Of course, that's kind of expected considering that the clinic is actually a separate map from the outside, but it appeared to be fairly goofy to me. Also, a cop/security guard will continually respawn in that clinic's back hall, which gets annoying.

EDIT: Thieves guild was in Gothic 2, not the original Gothic. I've already said I didn't play Gothic 2 in this thread.
 

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