Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial 10 Reasons Why Mass Effect 3 Will Be the Best in the Trilogy

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: BioWare; Mass Effect 3

<p>How much Asari ass will Shepard fondle in <strong>Mass Effect 3</strong>? The eternal question. In the meantime OXM <a href="http://www.oxm.co.uk/27362/features/10-reasons-mass-effect-3-will-be-the-best-in-the-trilogy/" target="_blank">assembled a list</a> with 10 reasons why ME3 will be the best ME ever.</p>
<blockquote>
<p><strong>3. Superior combat options</strong><br /><br />We like the idea of specialised classes, but we also like being able to pull a trigger without wondering whether our high level Biotic has the right shaped finger. BioWare has made all weapons available to all classes in Mass Effect 3, though grunt characters will be able to carry more, but has compensated for this with a greater breadth of ability upgrades, plus some new gun customisation options. Ergo, Rambo Shepards won't feel constrained, but Sun Tzu Shepards won't find the combat one-dimensional.<br />...<br /><strong>6. Improved scanning</strong><br /><br />Allow us to quote the honourable Matt Lees, Mass Effect nut and closet Eastenders viewer. "Honestly, I loved scanning planets. It clearly divided the audience, but I know I'm not the only person out there got a bit obsessed with scanning..." You're in good hands, Matt. BioWare has big plans for planet scanning in Mass Effect 3. What precisely they are, we can't divulge as yet.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/102338-10-reasons-why-mass-effect-3-will-be-the-best-in-the-trilogy.html">Gamebanshee</a></p>
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,574
Location
Your ignore list.
Re: 10 Reasons Why Mass Effect 3 Will Be the Best in the Tri

VentilatorOfDoom said:
6. Improved scanning
Allow us to quote the honourable Matt Lees, Mass Effect nut and closet Eastenders viewer. "Honestly, I loved scanning planets. It clearly divided the audience, but I know I'm not the only person out there got a bit obsessed with scanning..." You're in good hands, Matt. BioWare has big plans for planet scanning in Mass Effect 3. What precisely they are, we can't divulge as yet.

2rrbi8p.jpg
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
2. New, more powerful Reapers

We've only seen one living Reaper so far and we barely got a glimpse of his power in the first place. The text accompying this point makes it sound like the author doesn't even know what a "Reaper" is - he seems to think it's just some regular foe you encounter in one of the game's many corridors.

Here is the full list btw, wouldn't want to give to give this clown any hits.
1. Most spectacular finale ever

Every sequel has to raise the stakes on its predecessors, no matter how daunting the task. Star Wars culminated in grand style, with an intrepid Rebel fighter squadron taking on a space station the size of a planet - so Return of the Jedi went one further, cramming another space station the size of a planet, a couple hundred Rebel and Imperial cruisers, Darth Vader, the Emperor and a few wardrobes' worth of angry teddy bears into a free-for-all so epic the word "epic" gave up and went home.

Mass Effect 3 has similar ambitions. The first game saw Shepard, his crew and the forces of the galactic Citadel sticking it to an impossibly large sentient Reaper spacecraft. The second followed up with a quest against said impossibly large sentient Reaper spacecraft's minions. Mass Effect 3 pitches the team, humanity and most of humanity's allies into a full-scale war against a whole fleet of the things. It's a galaxy-wide conflict generations in the brewing, with Earth itself on the line.

Freed of the pressures of guiding events towards a four-quel, BioWare is at liberty to pull out all the dramatic stops. We suspect that at least one of the game's alternate endings will make the Death Star's favourite party trick look like, well, a party trick.

2. New, more powerful Reapers

The franchise's main villains are a tidy bunch. Some races leave their dead lying around on the ground - a terrible waste of perfectly serviceable muscle tissue that also creates a tripping hazard AND spoils the look of the battlefield. The Reapers repurpose their fallen instead, sending them back to base camp for some R&R, a few full-body skin grafts and a biomechanical implant or two. They do it to the other side's corpses, too - and this should lead to some fascinating breeds of foe in the new game, as Asari, Krogan and Salarian traits blend with Reaper know-how.

There goes the neighbourhood.
3. Superior combat options

We like the idea of specialised classes, but we also like being able to pull a trigger without wondering whether our high level Biotic has the right shaped finger. BioWare has made all weapons available to all classes in Mass Effect 3, though grunt characters will be able to carry more, but has compensated for this with a greater breadth of ability upgrades, plus some new gun customisation options. Ergo, Rambo Shepards won't feel constrained, but Sun Tzu Shepards won't find the combat one-dimensional.

4. Ninja Shepard

In Mass Effect 3, BioWare's migration from "RPG with a slightly wonky action carapace" through "high quality action/RPG mash-up" to "Gears-killer" may be complete. Shepard is a lot fleeter and nimbler these days - he can vault cover without locking to it first, guerrilla roll and - shock - climb ladders.

5. Big decisions

If you really didn't get on with those silly, mono-browed sexless Krogans, then rejoice, because you may soon be in a position to kick the whole species to the curb. Shepard will take time out from the fight on Earth to seek aid from neighbouring species, all of whom are embroiled in violent struggles of their own. Naturally, as universe-saving hero de jour, you'll often be tasked with resolving these bust-ups, picking the winners and losers. Your days are numbered, froggy degenerates!

6. Improved scanning

Allow us to quote the honourable Matt Lees, Mass Effect nut and closet Eastenders viewer. "Honestly, I loved scanning planets. It clearly divided the audience, but I know I'm not the only person out there got a bit obsessed with scanning..." You're in good hands, Matt. BioWare has big plans for planet scanning in Mass Effect 3. What precisely they are, we can't divulge as yet.

I can see my house from here. And it's on fire.
7. Hiked difficulty

Shepard's saved the galaxy so often he can probably do it from the comfort of his bedroom, with one arm tied behind his back, while having zero-G intercourse with [Insert Preferred Love Interest Here]. Accordingly, BioWar has given the difficulty settings a shot in the arm. Expect new, more resourceful enemy AI routines, skilled in the dark arts of flanking, suppression and the Zergling rush.

8. Souped-up Normandy

The Normandy is the heart and soul of Mass Effect. It's the place you come back to when you've had your arse kicked, a repository for lots of useful background lore and, most importantly of all, the venue for any super-sexy shenanigans you might feel like inflicting upon a crew member. In Mass Effect 3, the old banger's had her plating stripped away by the Alliance, who are eager to get their hands on the Cerberus tech it contains, but never fear: you'll be back behind the wheel before you can say "new on-board facilities".

9. Clearer plot development

Mass Effect 3 will drive harder, faster connections between actions and their consequences. In previous games you'd occasionally make a judgement call only for the narrative ramifications to disappear into deep space. BioWare wants things to be clearer this time round.

10. The return of the Illusive Man

What can we say, we're big fans of Martin Sheen.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
This reads like one of those early Doom Geocities fan page. "OK ME3 IS SO AWESOME. CLICK HERE FOR A LIST OF ENEMIES AND CHEAT CODES AND MY LIST OF WHY THE GAME IS SO AWESOME"
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
The Normandy is the heart and soul of Mass Effect. It's the place you come back to when you've had your arse kicked, a repository for lots of useful background lore and, most importantly of all, the venue for any super-sexy shenanigans

Thank God the super-sexy shenanigans are still in. Don't know what I'd do without them.
 

bhlaab

Erudite
Joined
Nov 19, 2008
Messages
1,787
1. Most spectacular finale ever

at least theyre maintaining an unbiased wait-and-see attitude
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Re: 10 Reasons Why Mass Effect 3 Will Be the Best in the Tri

racofer said:
VentilatorOfDoom said:
6. Improved scanning
Allow us to quote the honourable Matt Lees, Mass Effect nut and closet Eastenders viewer. "Honestly, I loved scanning planets. It clearly divided the audience, but I know I'm not the only person out there got a bit obsessed with scanning..." You're in good hands, Matt. BioWare has big plans for planet scanning in Mass Effect 3. What precisely they are, we can't divulge as yet.

2rrbi8p.jpg


:rage:
:x
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I can't believe anyone would actually enjoy scanning. I could see it being tolerated, but liked? Seriously, I'd like to meet someone in real life who actually honestly enjoyed scanning planets. They'd probably be the same kind of person who obsessively builds a trading empire in EVE.
 

tetsuo

Scholar
Joined
Apr 20, 2006
Messages
137
Location
Deutschland
I tried it once and never bothered with it again i just used a trainer to give
me infinite ressources, i mean the hacking minigames where bad but the scanning was on a whole new level...
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,871
Divinity: Original Sin
phelot said:
This reads like one of those early Doom Geocities fan page.
Hey, at least those pages had a list of secrets too. Since there are no secrets in ME2...
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
the_unshaved_masses said:
No (A)wesome button? :(

Ergo, Rambo Shepards won't feel constrained, but Sun Tzu Shepards won't find the combat one-dimensional.

Think like a spartan, fight like a shephard?
You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Yeah. Definitely downloading a trainer to skip the resource gathering if it made it in game.
Eat shit console players. HEHEH.
 

a budda

Arbiter
Joined
Nov 21, 2008
Messages
1,099
just budda, since you're on my bro list
and shame on me for bringing a "not-so-random" it seems pornstar here :roll:
 

Noceur

Liturgist
Joined
Mar 23, 2006
Messages
199
Location
Tar Pits
Climb ladders, eh? How will Bethesda respond to this? :smug:

EDIT: RPG of the year, gentlemans?
 

chzr

Scholar
Joined
Jun 26, 2010
Messages
1,238
scanning lol
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom