Spazmo
Erudite
Tags: Freedom Force versus the Third Reich; Irrational Games
<a href=http://pc.ign.com>IGN PC</a> got Freedom Force vs. the Third Reich lead artist <b>Lorne Brooks</b> as well as a couple other guys from the game's art team to do a <a href=http://pc.ign.com/articles/570/570017p1.html>developer diary</a> about all the neato new stuff they're doing for the game's graphics. Here's a fascinating paragraph or two on dynamic lights.<blockquote>I mentioned in my previous diary about the inclusion of new dynamic light sources which we have now added to objects, power effects and even some of characters themselves. For example El Diablo now has fire coming off his hands that also cast a light source.
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The dynamic lights are really just point (or omni) lights that have a falloff setting which controls the spread of the light's affecting region. Any terrain or object vertices that lie within the falloff zone of the light will become illuminated from that light source. We call this falloff zone the 'light bounds' and this can be seen visually in-game as a sphere of influence when activated using debug mode.</blockquote>Ya don't say.
<a href=http://pc.ign.com>IGN PC</a> got Freedom Force vs. the Third Reich lead artist <b>Lorne Brooks</b> as well as a couple other guys from the game's art team to do a <a href=http://pc.ign.com/articles/570/570017p1.html>developer diary</a> about all the neato new stuff they're doing for the game's graphics. Here's a fascinating paragraph or two on dynamic lights.<blockquote>I mentioned in my previous diary about the inclusion of new dynamic light sources which we have now added to objects, power effects and even some of characters themselves. For example El Diablo now has fire coming off his hands that also cast a light source.
<br>
<br>
The dynamic lights are really just point (or omni) lights that have a falloff setting which controls the spread of the light's affecting region. Any terrain or object vertices that lie within the falloff zone of the light will become illuminated from that light source. We call this falloff zone the 'light bounds' and this can be seen visually in-game as a sphere of influence when activated using debug mode.</blockquote>Ya don't say.