Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
There is another <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>interview</a> at one of the fan sites, featuring absolutely idiotic questions.
<br>
<br>
<blockquote>1. How long will it take to walk from one end of the game world, to the other?
<br>
<br>
2. Cyrodiil is not an island -- what have you done to make sure the player doesn't leave the province?
<br>
<br>
3. What have you done to make the game world more realistic?
<br>
<br>
4. Will the furniture in the game be moveable, so the player can furnish his own house?</blockquote>
<br>
If you happen to be stupid and want to know the answers to these questions, <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>follow the link</a>. Btw, that's the entire interview, there are no other questions.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
There is another <a href=http://www.elderscrolls.com/home/home.htm>Oblivion</a> <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>interview</a> at one of the fan sites, featuring absolutely idiotic questions.
<br>
<br>
<blockquote>1. How long will it take to walk from one end of the game world, to the other?
<br>
<br>
2. Cyrodiil is not an island -- what have you done to make sure the player doesn't leave the province?
<br>
<br>
3. What have you done to make the game world more realistic?
<br>
<br>
4. Will the furniture in the game be moveable, so the player can furnish his own house?</blockquote>
<br>
If you happen to be stupid and want to know the answers to these questions, <a href=http://www.oblivionsource.com/?page=content&op=view&id=3>follow the link</a>. Btw, that's the entire interview, there are no other questions.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>