Tags: Chuck Bueche; Forgotten Gems; Origin Systems
Esteemed community member Crooked Bee did not only finish her LP of Origin System's 2400 A.D., she also decided to contribute to our popular Forgotten Gems series by typing up a retrospective review.
Read the whole article here.
Esteemed community member Crooked Bee did not only finish her LP of Origin System's 2400 A.D., she also decided to contribute to our popular Forgotten Gems series by typing up a retrospective review.
In 2400 A.D., everything is a puzzle. Many of the more important quests can only be solved if lined up in a puzzle-like chain. The absence of a quest journal or an automap only make that aspect of the game stronger. The closest you get to having a map is by acquiring a certain device that lets you survey your surroundings when used; it has a very limited scope, though, and leaves much for you to figure out by yourself. Finding your way into the underground is certainly one of the puzzles, with several solutions hidden around the city. Sometimes failing is the best option, and you can learn as much, if not more, from your failures as from your successes; being arrested, for example, is actually the quickest way to reach the underground, requiring, however, a bit of out of the box thinking. Getting to know where to find an item, who to ask about it and who to show it to, all belong to the game's most pleasant and challenging moments. Even locating the vendors to buy new items from or sell old ones to (and those are two different types of vendors) can be a problem if you don't look around or follow clues carefully enough, as the underground tunnels tend to be quite maze-like and hide many secrets. There are also other puzzles: a slidewalk maze, a maze of pushable crates, or a transporter maze. Writing down clues is a must, as is searching around for them. The controls are again Ultima-like, with the game utilizing almost the entire keyboard for issuing commands. You can't just see the items lying on the ground next to you, you must search around to uncover them.
The game features some of Ultima V's future and much praised interactivity, which creates even more room for implementing puzzles. You can push around or climb over many of the furniture items surrounding you -- you can even climb over NPCs in your way! -- sometimes revealing well-hidden, and even plot-critical, passages. Climbing pipes to get to otherwise inaccessible areas is a must, too. Doors can be kicked out, consuming a good deal of your Energy, 20 or 40 points depending on the door type. And if you can find and repair (which is also done as a puzzle) the game's most powerful secret weapon, you'll be able to simply blow doors open like a real badass. The city of Metropolis features an extensive slidewalk system that can also provide some entertaining moments (try disabling a robot standing on a moving walkway!), as well as transporter and subway networks. Figuring out how to operate transporters, including the secret ones, is in fact one of this game's hardest puzzles. And as far as interactivity goes, you can even get run over by a subway train! Truly ground-breaking stuff.
The game features some of Ultima V's future and much praised interactivity, which creates even more room for implementing puzzles. You can push around or climb over many of the furniture items surrounding you -- you can even climb over NPCs in your way! -- sometimes revealing well-hidden, and even plot-critical, passages. Climbing pipes to get to otherwise inaccessible areas is a must, too. Doors can be kicked out, consuming a good deal of your Energy, 20 or 40 points depending on the door type. And if you can find and repair (which is also done as a puzzle) the game's most powerful secret weapon, you'll be able to simply blow doors open like a real badass. The city of Metropolis features an extensive slidewalk system that can also provide some entertaining moments (try disabling a robot standing on a moving walkway!), as well as transporter and subway networks. Figuring out how to operate transporters, including the secret ones, is in fact one of this game's hardest puzzles. And as far as interactivity goes, you can even get run over by a subway train! Truly ground-breaking stuff.
Read the whole article here.