Tags: Larian Studios
<p>Swen Vincke of Larian Studios posted another <a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Main=28460&Number=445806#Post445806" target="_blank">status update</a> on their forums.</p>
<blockquote>
<p>Speaking of E, I’m very happy to announce that we managed to convince David Freeman ( http://www.beyondstructure.com ) to help us out with the script. He arrived yesterday in Gent with a surprisingly low dose of jet lag, and will be working together with us over the next couple of weeks with fine-tuning the storyline for E. I’m pretty curious what he’ll come up with, especially considering the ambitions we have for E’s storyline and how you’ll interact with it.<br />David wrote a book “Creation Emotion in Games” and also teaches the biggest screenwriting class in Los Angeles & London. If you have an interest in stories in games, get a copy (<br />http://www.amazon.com/Creating-Emotion-Games-Craft-Emotioneering/dp/1592730078 ) and you won’t be disappointed, but better yet, if you ever have a chance, participate in his class, you won’t regret it (and it puts the ideas of the book completely in perspective, which might otherwise be hard to get completely) Get on his mailing list so you can figure out when he’s in the neighbourhood, those things are usually packed but who knows, you might manage.<br /><br />Now, I’m mentioning all of this because his book contains a chapter which talks about “meaningful non linear response” or MNLR for short, and it’s one of the things we’re trying to do & get right in E. If you get the book, you’ll get why this could something really cool. If not, ask David, maybe he’ll send you a chapter. If you can’t guess, I’m pretty hyped about having Jan, who wrote all the dialogue in DKS and David work together, and am very hopeful that the outcome will make for a fantastic new Divinity story.</p>
</blockquote>
<p>Meaningful non-linear response, and there's even a class for it?</p>
<p> </p>
<p>Swen probably still waits for the DKS review DarkUnderlord owes him. Goddamn australians. Try to appease Swen by <a href="http://store.steampowered.com/app/58540/?l=english" target="_blank">clicking here and buy DKS with 50% off</a>.</p>
<p> </p>
<p>Swen Vincke of Larian Studios posted another <a href="http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Main=28460&Number=445806#Post445806" target="_blank">status update</a> on their forums.</p>
<blockquote>
<p>Speaking of E, I’m very happy to announce that we managed to convince David Freeman ( http://www.beyondstructure.com ) to help us out with the script. He arrived yesterday in Gent with a surprisingly low dose of jet lag, and will be working together with us over the next couple of weeks with fine-tuning the storyline for E. I’m pretty curious what he’ll come up with, especially considering the ambitions we have for E’s storyline and how you’ll interact with it.<br />David wrote a book “Creation Emotion in Games” and also teaches the biggest screenwriting class in Los Angeles & London. If you have an interest in stories in games, get a copy (<br />http://www.amazon.com/Creating-Emotion-Games-Craft-Emotioneering/dp/1592730078 ) and you won’t be disappointed, but better yet, if you ever have a chance, participate in his class, you won’t regret it (and it puts the ideas of the book completely in perspective, which might otherwise be hard to get completely) Get on his mailing list so you can figure out when he’s in the neighbourhood, those things are usually packed but who knows, you might manage.<br /><br />Now, I’m mentioning all of this because his book contains a chapter which talks about “meaningful non linear response” or MNLR for short, and it’s one of the things we’re trying to do & get right in E. If you get the book, you’ll get why this could something really cool. If not, ask David, maybe he’ll send you a chapter. If you can’t guess, I’m pretty hyped about having Jan, who wrote all the dialogue in DKS and David work together, and am very hopeful that the outcome will make for a fantastic new Divinity story.</p>
</blockquote>
<p>Meaningful non-linear response, and there's even a class for it?</p>
<p> </p>
<p>Swen probably still waits for the DKS review DarkUnderlord owes him. Goddamn australians. Try to appease Swen by <a href="http://store.steampowered.com/app/58540/?l=english" target="_blank">clicking here and buy DKS with 50% off</a>.</p>
<p> </p>