Tags: Dungeon Siege 2
<A href="http://www.rpgdot.com/">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1067">2005 CRPG releases article</a>. It includes such titles as <A href="http://www.swkotor.com/">Knights of the Old Republic 2</a>, <a href="http://www.dungeonsiege.com/ds2.shtml">Dungeon Siege 2</a>, <a href="http://www.the-fall.com/">The Fall</a>, and so on. Here's a bit about <A href="http://www.dungeonsiege.com/ds2.shtml">Dungeon Siege 2</a>:
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<blockquote>After the enormous RTS hit Total Annihilation, Chris Tayor (no, the other one) founded Gas Powered Games and turned his attention to developing the action-RPG Dungeon Siege for Microsoft. The result was a 3D party-based game with a graphical engine that was a tour-de-force for the time but the gameplay was highly linear and streamlined, almost playing automatically. Dungeon Siege 2 sets out to improve on the original with more focus on story and characters, larger towns that act as hubs to provide a little more freedom, an improved skill system and a new scripting engine to give the designers more flexibility creating scripted events.</blockquote>
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Improved skills system should go a long way towards making the sequel better. With a character system, at least there will be something to do periodically.
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Thanks, <b>Dhruin</b>!
<A href="http://www.rpgdot.com/">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1067">2005 CRPG releases article</a>. It includes such titles as <A href="http://www.swkotor.com/">Knights of the Old Republic 2</a>, <a href="http://www.dungeonsiege.com/ds2.shtml">Dungeon Siege 2</a>, <a href="http://www.the-fall.com/">The Fall</a>, and so on. Here's a bit about <A href="http://www.dungeonsiege.com/ds2.shtml">Dungeon Siege 2</a>:
<br>
<br>
<blockquote>After the enormous RTS hit Total Annihilation, Chris Tayor (no, the other one) founded Gas Powered Games and turned his attention to developing the action-RPG Dungeon Siege for Microsoft. The result was a 3D party-based game with a graphical engine that was a tour-de-force for the time but the gameplay was highly linear and streamlined, almost playing automatically. Dungeon Siege 2 sets out to improve on the original with more focus on story and characters, larger towns that act as hubs to provide a little more freedom, an improved skill system and a new scripting engine to give the designers more flexibility creating scripted events.</blockquote>
<br>
<br>
Improved skills system should go a long way towards making the sequel better. With a character system, at least there will be something to do periodically.
<br>
<br>
Thanks, <b>Dhruin</b>!