Tags: Bethesda Softworks; Elder Scrolls V: Skyrim
<p>Eurogamer had some hands-on time with <strong>Skyrim </strong>at the QuakeCon. <a href="http://www.eurogamer.net/articles/2011-08-04-the-elder-scrolls-v-skyrim-hands-on-preview" target="_blank">Here are their impressions</a>.</p>
<blockquote>
<p>The best I can really do is to pick one path and see where it goes, so as soon as I exit the character creator – decked out as a smart but sexy male Khajiit cat warrior – I grab a fireball spell in one hand and a war axe in the other and make a beeline for the nearest mountain.<br /><br />It's not a long climb to the summit, but it's eventful enough. One of the first things that happens is I run into some bandits protecting a small tower outpost on the mountain road. My left hand's effectively a flamethrower and I drench them in magic, finishing them with the axe if they get too close.<br /><br />Switching magic out for a shield for a bit of variety, I block a couple of blows and respond with a flurry of slashes that send blood flying and culminate in a neat axe-through-skull finishing animation. These contextual finishers pop up a few times in the next hour and they always look snazzy.</p>
</blockquote>
<p>The game is most excellent by the sound of it.</p>
<p>Eurogamer had some hands-on time with <strong>Skyrim </strong>at the QuakeCon. <a href="http://www.eurogamer.net/articles/2011-08-04-the-elder-scrolls-v-skyrim-hands-on-preview" target="_blank">Here are their impressions</a>.</p>
<blockquote>
<p>The best I can really do is to pick one path and see where it goes, so as soon as I exit the character creator – decked out as a smart but sexy male Khajiit cat warrior – I grab a fireball spell in one hand and a war axe in the other and make a beeline for the nearest mountain.<br /><br />It's not a long climb to the summit, but it's eventful enough. One of the first things that happens is I run into some bandits protecting a small tower outpost on the mountain road. My left hand's effectively a flamethrower and I drench them in magic, finishing them with the axe if they get too close.<br /><br />Switching magic out for a shield for a bit of variety, I block a couple of blows and respond with a flurry of slashes that send blood flying and culminate in a neat axe-through-skull finishing animation. These contextual finishers pop up a few times in the next hour and they always look snazzy.</p>
</blockquote>
<p>The game is most excellent by the sound of it.</p>