Spazmo
Erudite
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.gamespy.com>GameSpy</a> have their <a href=http://pc.gamespy.com/pc/star-wars-knights-of-the-old-republic-2/585574p1.html>review</a> of the PC version of Obsidian's Star Wars RPG sequel, Knights of the Old Republic II: The Sith Lords. Their rating is <b>4 stars out of 5</b>, and they criticize it mainly for being even buggier than the Xbox version and violently stupid A.I.<blockquote>Worse than the bugs, however, and far more inexplicable, is the truly god-awful A.I. possessed by the characters. I can't count the number of times my companions got in my way while I was trying to maneuver through a tight spot. During combat, I'd be getting pummeled because one of my characters decided not to bother getting involved in the fight and was two rooms away staring at the wall. One mission in particular had me tearing my hair out, where I had to escort a Czerka employee out of a military base. It would have been easy (considering I had killed all of the monsters already), except that the employee just refused to follow me. He would take a few steps and then stop. I was reduced to continually asking him to follow me again and again, moving him a few steps each time toward the exit. Thanks, that's 20 minutes of my life I'm never getting back.</blockquote>Ah, but wrestling with NPCs is half the fun in RPGs! Everyone has fond memories of reloading because goddamn Ian wouldn't get out of a doorway in Fallout, or cursing the worthless pathfinding in Infinity Engine games because your party can't figure out how to get to the other side of a table without setting off a trap or three.
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Thanks to <b>Mr. Teatime</b> for the link.
<a href=http://www.gamespy.com>GameSpy</a> have their <a href=http://pc.gamespy.com/pc/star-wars-knights-of-the-old-republic-2/585574p1.html>review</a> of the PC version of Obsidian's Star Wars RPG sequel, Knights of the Old Republic II: The Sith Lords. Their rating is <b>4 stars out of 5</b>, and they criticize it mainly for being even buggier than the Xbox version and violently stupid A.I.<blockquote>Worse than the bugs, however, and far more inexplicable, is the truly god-awful A.I. possessed by the characters. I can't count the number of times my companions got in my way while I was trying to maneuver through a tight spot. During combat, I'd be getting pummeled because one of my characters decided not to bother getting involved in the fight and was two rooms away staring at the wall. One mission in particular had me tearing my hair out, where I had to escort a Czerka employee out of a military base. It would have been easy (considering I had killed all of the monsters already), except that the employee just refused to follow me. He would take a few steps and then stop. I was reduced to continually asking him to follow me again and again, moving him a few steps each time toward the exit. Thanks, that's 20 minutes of my life I'm never getting back.</blockquote>Ah, but wrestling with NPCs is half the fun in RPGs! Everyone has fond memories of reloading because goddamn Ian wouldn't get out of a doorway in Fallout, or cursing the worthless pathfinding in Infinity Engine games because your party can't figure out how to get to the other side of a table without setting off a trap or three.
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Thanks to <b>Mr. Teatime</b> for the link.