- Joined
- Jun 18, 2002
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- 28,544
Tags: Bethesda Softworks; Elder Scrolls V: Skyrim
<p>Finally, in a long-awaited Codex Exclusive™, <a href="http://rpgcodex.net/content.php?id=218">Bethesda talk to us about their much loved upcoming Elder Scrolls Game, Skyrim</a>:</p>
<p> </p>
<p style="padding-left: 30px;"><strong><strong>PCM: </strong></strong>There was some criticism in Oblivion that axes became "blunt", which is to say, instead of having a separate axe skill like they did in Morrowind, they were part of the sets of blunt weapons. Have you taken steps to address that criticism? Maybe by bringing back the axe skill?<br /><br /><strong><strong>Todd: </strong></strong>Well, you'd think "bring the axe skill back" but that's not where games are going.</p>
<p> </p>
<p><a href="http://rpgcodex.net/content.php?id=218">Clicky to read the rest</a>.</p>
<p>Finally, in a long-awaited Codex Exclusive™, <a href="http://rpgcodex.net/content.php?id=218">Bethesda talk to us about their much loved upcoming Elder Scrolls Game, Skyrim</a>:</p>
<p> </p>
<p style="padding-left: 30px;"><strong><strong>PCM: </strong></strong>There was some criticism in Oblivion that axes became "blunt", which is to say, instead of having a separate axe skill like they did in Morrowind, they were part of the sets of blunt weapons. Have you taken steps to address that criticism? Maybe by bringing back the axe skill?<br /><br /><strong><strong>Todd: </strong></strong>Well, you'd think "bring the axe skill back" but that's not where games are going.</p>
<p> </p>
<p><a href="http://rpgcodex.net/content.php?id=218">Clicky to read the rest</a>.</p>