Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News The Elder Scrolls V: Skyrim Details

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

<p>For those of you eagerly awaiting more details on Bethesda's upcoming Oblivion 2: Skyrim, there's a bunch of <a href="http://forums.bethsoft.com/index.php?/topic/1233296-my-hands-on-impressions-of-skyrim-eurogamer-2011-thread-2/">hands-on impressions</a> available at the ESF. Here's an example:</p>
<blockquote>
<p>Underwater is a lot like Fallout, but worse to be honest. You know how in Fallout you can rest the camer directly on water level and see everything clear as day underwater, but if you go under there's a green tint? Exactly like that in this; although the shift is actually more noticeable, that 'clear as day' thing is visible every single time you dive, looks incredibly ugly - I just hope thats one thing they're workig on still. On the surface the water looks good, but the ripples are the exact same as in Fallout. At one point I also saw the 'shimmering' from the sun pop in on the water, as though it's a texture.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/104983-the-elder-scrolls-v-skyrim-details.html">Gamebanshee</a></p>
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
When standing on a high up rock, I noticed that models in the distance are very low poly and the ground had very noticable repeated textures.
Mountains, sadly, DO guide the player. On my first play, I tried to turn around and head back past the start point and head North East - hit a bunch of unclimbable rocks and tried pushing around them. Before I knew it, I was entering Riverwood from the back on accident; totally unintentionally.
Some pretty bad pop-in - saw the water wheel in Riverwood load in completely when I stood next to it. Also shows that water isn't dynamic, it's animated around the wheel.
I didn't see any rain, fog looked great and snow was awful.
That 'dynamic' snow stuff basically paints surfaces white, it looks ok on rocks but awful on anything flat - it doesn't build up, just paints.
I saw a player next to me climb a wooden fort, relatively 'new' by the looks of it, with nice flat walls, floors and a well made staircase - it was in the mountains so there was snow everywhere. Now, snow had come in and basically covered the place with white - the floors were just solid white, no texture at all - the cracks between the floor boards were just about visible as there was only a smattering on 'snow' in them, so it gave this really ugly look - go onto MS Paint, put a Jpeg image in and fill any part of it white with the bucket tool; see all those rough pixels? that's what it looked like between the cracks.
The person playing was actually so taken aback by it that he called over a Beth staff member to ask about it, the staff guy was like 'no, thats not a missing texture, its snow' and the guy playing said how awful and flat it looked and the beth staff guy gave his awkward stock response of "oh, it's a bug - it'll get fixed in the final build".
agALP.jpg


Found a small cottage belonging to an old woman living alone in the middle of nowhere, I killed her and was able to sleep in her bed. Waking up gave me 'rested', a golden aura swirled around Dovahkiin upon awaking, like a cross between absorbing a dragon soul and something out of Dragon Ball Z. Sparkles too.
EPIC SLEEPING

Potions have different bottles; Red = Health, Blue = Magicka, Green = Stamina. Posions are the same, but with a tattered white label around them; eg. Poision of damage fatigue is green for example. Not sure about any other types outside of hurt health, magicka and stamina.
ah well. All poisons are a trickle down to something else.

Nightime actually felt safer than daytime, less animal enemies.
it's night so they're sleeping you moran

I tried a sword and axe combo and it felt a bit redundant, considering you could only attack with one at a time, and one of them would have higher damage than the other - you would be better off just attacking with that one and having a shielf. I also tried a flamethrower spell in one hand and a sword in the other which was an immensely powerful combo, and you could use the sword whilst using the flamethrower aswell
why press one awesome button when you can press two
double the tactics

Probably not no, it's still a bit buggy - I just feel sorry for the people who might not understand game development stages and might be put off after thier time playing the game, thinking it'll be this buggy.
Framerate drops, stuck in loading loops, really bad textures and object pop are what hurt this game atm - but those are about all the problems I could see as far as the technical side of things go. Felt like it was nearly there, but not quite.

No, nothing as bad as New Vegas.
:mca:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
sgc_meltdown said:
Found a small cottage belonging to an old woman living alone in the middle of nowhere, I killed her and was able to sleep in her bed. Waking up gave me 'rested', a golden aura swirled around Dovahkiin upon awaking, like a cross between absorbing a dragon soul and something out of Dragon Ball Z. Sparkles too.
EPIC SLEEPING
:lol:

Potions have different bottles; Red = Health, Blue = Magicka, Green = Stamina. Posions are the same, but with a tattered white label around them; eg. Poision of damage fatigue is green for example. Not sure about any other types outside of hurt health, magicka and stamina.
ah well. All poisons are a trickle down to something else.

So, no poisons that silence, paralyze or reduce resistances? I'd ask about attribute debuffs, but since attributes are out as well...

Shit is getting derpier and derpier.

From what I can tell the combat is even worse than in oblivious.
Oh well, I just wish someone will eventually replace animations in Morrowind and somehow make different types of attacks have uses.

Nightime actually felt safer than daytime, less animal enemies.
it's night so they're sleeping you moran
:lol:
Someone at bethpizda should google "nocturnal animal".

Probably they should also google "how to become an hero" as well.

Ed123 said:
Skyrim is the new FOBOS.
Fixed.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
do we have a puke emote? why don't we have a puke emote? we need a puke emote.
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
Physics are similar to Oblivion, on player was shooting arrows at a cart full of cabbages and each one went flying with each shot, easily flying higher than the surrounding buildings (Riverwood).

:)

I watched one play walk up to a deer in the wilderness, the player got out his axe and hacked at it's face; the deer did absolutely nothing and stood there until it died. Similarly another player cast a flamethrower on a chicken in Riverwood which did nothing until it flopped down dead.

:D

Strange animal AI - saw someone attack an elk and it just fled and ran into the sea.

:lol:

Feels more like Oblivion than Morrowind, but more 'weighty'

I believe the term you're looking for is 'dense', son

No Dragons in the demo. Bethesda staff said it's because they would totally destroy any unexperienced player, and the only reason Todd could handle it was because he had a really souped up character.

We had to remove a lot of the Dynamic Dragon Technology™ because we found the Infinite Dragons© were too advanced and visceral for players to handle.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,202
VentilatorOfDoom said:
<p>For those of you eagerly awaiting more details on Bethesda's upcoming Oblivion 2: Skyrim, there's a bunch of <a href="http://forums.bethsoft.com/index.php?/topic/1233296-my-hands-on-impressions-of-skyrim-eurogamer-2011-thread-2/">hands-on impressions</a> available at the ESF. Here's an example:</p>
<blockquote>
<p>Underwater is a lot like Fallout, but worse to be honest. You know how in Fallout you can rest the camer directly on water level and see everything clear as day underwater, but if you go under there's a green tint? Exactly like that in this; although the shift is actually more noticeable, that 'clear as day' thing is visible every single time you dive, looks incredibly ugly - I just hope thats one thing they're workig on still. On the surface the water looks good, but the ripples are the exact same as in Fallout. At one point I also saw the 'shimmering' from the sun pop in on the water, as though it's a texture.</p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/104983-the-elder-scrolls-v-skyrim-details.html">Gamebanshee</a></p>
I approve of this cherry-picking.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
DraQ said:
So, no poisons that silence, paralyze or reduce resistances? I'd ask about attribute debuffs, but since attributes are out as well...

Shit is getting derpier and derpier.

Clearly this individual had access to the full array of potions and poisons.

:lol:

The only shit getting derpier and derpier are your posts.
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
I'm glad you're around Mastermind, otherwise these threads would be complete circle-jerks rather than just partial ones.
 

poetic codex

Augur
Joined
Aug 14, 2010
Messages
292
Found a small cottage belonging to an old woman living alone in the middle of nowhere, I killed her and was able to sleep in her bed.

When I first read this part of the quote, I didn't realize the person was talking about a game, and so I read it like a real life psycho talking about a real murder and it creeped me out. :/ I mean, I'm not the kind of person to say video games cause violence, but I believe they sure as hell do de-sensitize us on some level.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I've always found people doing this kind of stuff in Morrowind rather creepy. There is nothing wrong to take over a house of someone you've killed, but to kill an NPC just because you want a house is downright psychotic and I don't think so many people had the same bright idea to roleplay LARP complete psychos.

:retarded:
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
I thought everyone just took the house of that murdered noble in Balmora. You just needed to open a lock with a scroll of Ondusi's unhinging and that was that.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
Eh, Oblivion and Fallout 3 encourage this. The fact that you can take whatever the npc has just encourages the player to kill the npc and take their stuff. Why buy weapons from the blacksmith when you can just kill the blacksmith and take all the swords he has lying around? Especially when most of these NPCs are generic and replaced and there aren't any real kill flag variables/reputation mechanics that affect the story in any way.

FNV tried to avert this by sticking bodyguards and stripping your weapons whenever you entered casinos or vendors- but even then I saw a lot of players just build up an arsenal and grind a bit so they could just shoot the guard outside the silver rush and slaughter the Van Graffs just cause they wanted their stuff.

Also, nice to see the cracks finally showing through the Skyrim hype. Always nice to confirm what you arleady knew.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Slaughtering the Van Graffs is a lot more fun if you leave the guard alone, do their guard quest so they trust you with weapons in their shit hole, dump c4 all over the place and blow them all to hell from another room.
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
abnaxus said:
I thought everyone just took the house of that murdered noble in Balmora. You just needed to open a lock with a scroll of Ondusi's unhinging and that was that.

I generally took the Cammona Tong club, the one you had to slaughter everyone in. Before that used the shack in Seyda Neen. Unlike Draq, I don't see anything psychotic in killing a random npc however.
 

hakuroshi

Augur
Joined
Oct 30, 2006
Messages
589
visions said:
Before that used the shack in Seyda Neen. Unlike Draq, I don't see anything psychotic in killing a random npc however.

Do you as well see nothing psyhotic in killing random people on the streets in real life?
It's a matter of feeling about the game world.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom