Bulba said:
Gord said:
DraQ said:
I've always found people doing this kind of stuff in Morrowind rather creepy. There is nothing wrong to take over a house of someone you've killed, but to kill an NPC just because you want a house is downright psychotic and I don't think so many people had the same bright idea to
roleplay LARP complete psychos.
Absolutely, but judging from some youtube videos this seems to be a quite common behaviour.
Guess some people get a kick from playing the ultimate (stupid evil) badass who's running around slaughtering everyone (only pausing to do the quest and getting the reward before killing the questgiver).
Games should introduce realistic punishment for such action. Like randomly placed contract killers/bounty hunters sniping the player from afar, after the second group of law-enforcers has been wiped out by the player.
It would only give another reason to slaughter innocent npcs, since bounty hunters would have quality equipment that you might want to posses
Not if done right.
First, the game shouldn't include ways of slaughtering arbitrary NPCs with no risk of detection.
Second, the game should have indirect, delayed detection mechanics in addition to direct witnessing via line-of-sight, it can be abstracted if necessary, but player should never be sure that the crime won't be traced to him and the game should account for possible clues, like player living in victim's house or player wearing a set of rare (personalized) armour previously belonging to a murdered and looted NPC.
Third, being wanted should compromise most of player's business in populated areas.
Fourth, numbers should be more important than levels and gear in combat, so getting swarmed even by low level, poorly equipped guards will get you killed.
Fifth, if on a trail, law enforcement and agents of in-game powers should actively hunt the player, reducing his opportunity to recuperate, replenish resources and removing any element of surprise he may use in combat, while using surprise against him (assassins, snipers and so on).
Sixth, the game should feature a Daggerfall-like stamina system requiring characters to sleep in order to replenish it. An unconscious character can be killed of apprehended without any resistance.
Seventh, the game should use hierarchical law enforcement, where petty crimes are only reported in the immediate area and quickly forgotten, but multiple severe crimes can very well make you hunted wherever you go forever.
Eighth, legal system should include permanent negative consequences instead of allowing everything to be fine again after you pay the fine or do the time.