Tags: Big Huge Games; Kingdoms of Amalur: Reckoning
<p><strong>Kingdoms of Amalur: Reckoning</strong> is an open world role-playing game currently in development at Big Huge Games. Ken Rolston, lead designer of Morrowind and Oblivion, does design duties on this title (inbetween his larping sessions), whereas R. A. "Drizzt" Salvatore contributed by thinking up the whole new Amalur universe. Ian Frazier (<a href="http://en.wikipedia.org/wiki/Ultima_V:_Lazarus" target="_blank">U5:Lazarus</a>) is Lead Designer of Reckoning and we deemed it a good idea to ask him some questions about the game, which is scheduled for release in February 2012 by the way.</p>
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<p>How awesome will the game be? What's Ian's favorite cereal? Can you play a dark elf dual-wielding scimitars? Follow Vault Dweller to <a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">find out the answers</a> to these and other important questions:</p>
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<blockquote>
<p><strong>3. Talking about why you'd want people to buy your game you listed "our combat, our colorful art style—just the sheer size of the world." Is there anything for people who like RPGs?</strong></p>
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<p>Combat that’s genuinely fun, a beautiful art style, and a massive world to explore are all things for people who like RPGs! Why wouldn’t an RPG player like these things? I’m an RPG fanatic and I certainly enjoy them! The massive explorable world in particular is something that RPG fans tend to appreciate. </p>
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<p>As far as other things for RPG fans, though, how about hundreds of quests to experience? Interesting characters to meet? A unique role to play in various factions? Expansive character advancement, crafting, and loot systems? We’ve got all that, and more.</p>
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<p><a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">Read the full interview here.</a></p>
<p> </p>
<p><strong>Kingdoms of Amalur: Reckoning</strong> is an open world role-playing game currently in development at Big Huge Games. Ken Rolston, lead designer of Morrowind and Oblivion, does design duties on this title (inbetween his larping sessions), whereas R. A. "Drizzt" Salvatore contributed by thinking up the whole new Amalur universe. Ian Frazier (<a href="http://en.wikipedia.org/wiki/Ultima_V:_Lazarus" target="_blank">U5:Lazarus</a>) is Lead Designer of Reckoning and we deemed it a good idea to ask him some questions about the game, which is scheduled for release in February 2012 by the way.</p>
<p> </p>
<p>How awesome will the game be? What's Ian's favorite cereal? Can you play a dark elf dual-wielding scimitars? Follow Vault Dweller to <a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">find out the answers</a> to these and other important questions:</p>
<p> </p>
<blockquote>
<p><strong>3. Talking about why you'd want people to buy your game you listed "our combat, our colorful art style—just the sheer size of the world." Is there anything for people who like RPGs?</strong></p>
<p> </p>
<p>Combat that’s genuinely fun, a beautiful art style, and a massive world to explore are all things for people who like RPGs! Why wouldn’t an RPG player like these things? I’m an RPG fanatic and I certainly enjoy them! The massive explorable world in particular is something that RPG fans tend to appreciate. </p>
<p> </p>
<p>As far as other things for RPG fans, though, how about hundreds of quests to experience? Interesting characters to meet? A unique role to play in various factions? Expansive character advancement, crafting, and loot systems? We’ve got all that, and more.</p>
</blockquote>
<p> </p>
<p><a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">Read the full interview here.</a></p>
<p> </p>