Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Kingdoms of Amalur: Reckoning Interview @ The Codex

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Big Huge Games; Kingdoms of Amalur: Reckoning

<p><strong>Kingdoms of Amalur: Reckoning</strong>&nbsp;is an open world role-playing game currently in development at&nbsp;Big Huge Games.&nbsp;Ken Rolston, lead designer of Morrowind and Oblivion, does design duties on this title (inbetween his larping sessions), whereas&nbsp;R. A. "Drizzt"&nbsp;Salvatore contributed by thinking up the whole new Amalur universe. Ian Frazier (<a href="http://en.wikipedia.org/wiki/Ultima_V:_Lazarus" target="_blank">U5:Lazarus</a>) is Lead Designer of Reckoning and we deemed it a good idea to ask him some questions about the game, which is scheduled for release in February 2012 by the way.</p>
<p>&nbsp;</p>
<p>How awesome will the game be? What's Ian's favorite cereal? Can you play a dark elf dual-wielding scimitars? Follow Vault Dweller to&nbsp;<a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">find out the answers</a> to these and other important questions:</p>
<p>&nbsp;</p>
<blockquote>
<p><strong>3. Talking about why you'd want people to buy your game you listed "our combat, our colorful art style&mdash;just the sheer size of the world." Is there anything for people who like RPGs?</strong></p>
<p>&nbsp;</p>
<p>Combat that&rsquo;s genuinely fun, a beautiful art style, and a massive world to explore are all things for people who like RPGs! Why wouldn&rsquo;t an RPG player like these things? I&rsquo;m an RPG fanatic and I certainly enjoy them! The massive explorable world in particular is something that RPG fans tend to appreciate.&nbsp;</p>
<p>&nbsp;</p>
<p>As far as other things for RPG fans, though, how about hundreds of quests to experience? Interesting characters to meet? A unique role to play in various factions? Expansive character advancement, crafting, and loot systems? We&rsquo;ve got all that, and more.</p>
</blockquote>
<p>&nbsp;</p>
<p><a href="http://www.rpgcodex.net/content.php?id=242" target="_blank">Read the full interview here.</a></p>
<p>&nbsp;</p>
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Gratz to Ian Frazier for not saying anything I could rage about :salute:

As a follow up question, why action combat is so important to you?
Yoda wasn't quite as passive agressive as you, VoD, just sayin'.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Many quests have multiple approaches and/or multiple endings based on how you choose to handle them, and those alternate endings can sometimes grant you permanent, exclusive systemic rewards that we call “Twists of Fate.” Dialogue and quest rewards can vary based on your skills (especially Persuasion!). NPCs can react to you differently based on your race, your gender, or even the god you worship. You can commit crimes and tick off individual NPCs or even a whole town.

So if you invest solely in Sorcery abilities over the course of the game, you’ll only unlock Destinies that are purely magic-focused. But if you spread your points around between two trees, or even all three trees, you’ll unlock hybrid Destinies to choose from, like Shadowcaster, which provides a unique assortment of bonuses that suit someone who wants a mix of Rogue and Mage gameplay. In some cases, using these Destinies can change even core mechanics of the game, like changing your evasive dodge move into a short-range teleport move that freezes enemies as you pass through them!

There are 9 non-combat Skills in Reckoning: Alchemy, Blacksmithing, Detect Hidden, Dispelling, Lockpicking, Mercantile, Persuasion, Sagecraft, and Stealth.

*cautiously fapping*

Glad to see Mr. Ian Frazier (and Big Huge Games) are BRO's and took the time for a codex review. :bro:
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,136
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Interview on the codex?

brb, preordering. Not really, but the fact that they actually accepted an interview from here says that they at least think it will appeal to rpg fans.

Unless this is fake, which I still haven't written off completely.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Q: Speaking of which, what's your definition of an RPG?

A: Ha! Sorry, but no.
lolz

I wasn't aware the Lazarus guy is behind this. Props for seeing that project through, but this game looks thoroughly uninteresting.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
VentilatorOfDoom said:
The questions were Vault Dweller's, as I mentioned. Just sayin'.
You can't write VoD without VD...now go and correct the question. At the moment it hurts my grammar-nazi sensibilities it makes our prestigious magazin look unprofessional.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
As far as action games go, this sounds like it could be fun.

Good interview too.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,602
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ian Frazier looks kind of like Garriott's younger clone.
 

Sordid Jester

Educated
Joined
May 15, 2011
Messages
136
That, uh.. that wasn't horrible.

In fact, it all sounded kind of nice. At the very least, makes things sound as though it could shape into a comfortably entertaining game. Interest shifted to cautiously curious.
 

Sacculina

Educated
Joined
May 13, 2011
Messages
389
The utter lack of anything rage-worthy in this interview is ... suspicious.

*Updated RPG watch list. Total no. of items = 3*

Edit:
Choices may direct you into different conversation branches and give the game a fresh feeling, but making the wrong choice won't cut out a piece of content for you like Fallout 3 and New Vegas so infamously did.

*Updated RPG watch list. Total no. of items = 2*
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
These Kingdom of Amalur interviews are annoying me. Stop sounding reasonable! :x It will make the game more of a disappointment when it turns out to be a bastard child of Fable, Oblivion and God of War.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Cautiously optimistic it will be a decent ARPG. Not shelling out the $50-$60 list price, though. Good to see VD settled down after the initial browbeating. Obviously these guys have a more generalized definition of 'RPG' but that doesn't necessarily mean the game will be Oblivion levels of shallowness.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
He makes the game sound quite decent, actually. Not the second coming or anything, but something one could even enjoy experiencing for a while.

Unless this the familiar case of talk the talk and then horribly fail the walk the walk part.

Although, the art style still makes my head ache.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
They sure are confident about having the "best action-rpg combat ever!!!!!!!!" The QTE finishers give me doubts, that's going to get old fast, as always.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,890
Location
Lulea, Sweden
At least it seems like they avoided the "master of all things" that classless systems often fall into. At least he claims that.
 

JasonNH

Augur
Joined
Jun 10, 2009
Messages
279
I've been following this one with interest, but if I have to install EA Origin on my computer to install it, it's a no-go.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Pathetic. It seems like the amount of pre-orders of their primitive, generic, derivative slashfest is so low that they are desperate enough to pander to marginal internet shitholes like RPGaydex hoping generate some positive hype from pseudo-hardcore elitists (and they are already successful as sheeple are flocking to this thread). :rpgcodex:
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Well, it worked with Divinity 2.

Besides, half of the posts on these forums are about Skyrim and some random New Vegas DLC is going to get RPG of the year, might as well open the floodgates.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom