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Tags: Bloodlust
Did you ever play the Last Half of Darkness? It was a creepy DOS horror game made by William Fisher and now floats around various abandonware sites. William Fisher (Bill), the game's creator, has made several more games in the series since but now, he's trying something different - he's making a Vampire RPG called Bloodlust. With Bill's pedigree in horror and a seeming interest in making a decent game with choices and consequences, we decided to talk to him about it:
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<p style="padding-left: 30px;">3) Are you funding this game yourself? Have you made any other games apart from this, and if so how did they sell?
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">Yes, this game is funded by myself. Prior to that, I have released 4 games in the Last Half of Darkness series (Point & Click Adventure style gameplay) - The point and click niche is fairly small and never sells as much as I like... but they all sell good enough.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">4) What is the story behind this game? How much of an impact does player actions have over the story, and what year is the game set in? (assuming it is set in Earth)
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">The player was bitten and is resurrected as vampire fledgling at the start of the game - the story unfolds as the player grows in bloodline and his/her memories slowly come back (Oh no! Please not another amnesia premise? Yes... lol!)
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">Apparently slight memory loss is a side effect of the resurrection process. But who resurrected you? Who has bitten you? How did you wake up in creepy ruins area? ... It all unfolds as the story progresses.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">I am planing on setting it up with choices and consequences for the player to decide throughout the story. Siding and helping certain clans affects certain storylines, quests, etc. and ultimately creates different outcomes, etc. The demo starts off in a ruins/graveyard area with strange creatures and then moves towards the gritty backstreets and alleys of New Orleans where you find more humans and clan members.
You can read the rest or visit the website and download a demo.
Did you ever play the Last Half of Darkness? It was a creepy DOS horror game made by William Fisher and now floats around various abandonware sites. William Fisher (Bill), the game's creator, has made several more games in the series since but now, he's trying something different - he's making a Vampire RPG called Bloodlust. With Bill's pedigree in horror and a seeming interest in making a decent game with choices and consequences, we decided to talk to him about it:
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">3) Are you funding this game yourself? Have you made any other games apart from this, and if so how did they sell?
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">Yes, this game is funded by myself. Prior to that, I have released 4 games in the Last Half of Darkness series (Point & Click Adventure style gameplay) - The point and click niche is fairly small and never sells as much as I like... but they all sell good enough.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">4) What is the story behind this game? How much of an impact does player actions have over the story, and what year is the game set in? (assuming it is set in Earth)
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">The player was bitten and is resurrected as vampire fledgling at the start of the game - the story unfolds as the player grows in bloodline and his/her memories slowly come back (Oh no! Please not another amnesia premise? Yes... lol!)
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">Apparently slight memory loss is a side effect of the resurrection process. But who resurrected you? Who has bitten you? How did you wake up in creepy ruins area? ... It all unfolds as the story progresses.
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">I am planing on setting it up with choices and consequences for the player to decide throughout the story. Siding and helping certain clans affects certain storylines, quests, etc. and ultimately creates different outcomes, etc. The demo starts off in a ruins/graveyard area with strange creatures and then moves towards the gritty backstreets and alleys of New Orleans where you find more humans and clan members.
You can read the rest or visit the website and download a demo.