WRF Studios said:
Please Let me know if you can play most other 3D type games games,if so, which ones?
playing fine: Witcher1, Witcher2, Just Cause 2, Metro 2033, Stalker SoC & CoP, DeusEx: HR, Alpha Protocol
playing fine but not that demanding: Age of Decadence DEMO R3, DeusEx w/ newer renders, Frozen Synapse DEMO, Hitman - Codename 47, Seventh Sense, Solium Infernum DEMO, atomzombiesmasher, cogs, osmos, samorost 2, steelstorm, and yet it moves, braid, crayon physics deluxe, hammerfight, lugaru hd, revenge of the titans, vvvvvv, adom, daggerfall, defcon demo, eschalon - book I demo, eschalon - book II demo, fallout, full throttle, PenumbraCollection, regnum
also failing in
WINE with Mono:
fixme:mscoree:_CorDllMain (0x783f0000, 1, 0x1): stub
Method '<Module>:_WinMainCRTStartup ()' in assembly 'D:\Games\BloodLust - Vampire ShadowHunter DEMO\Binaries\Win32\Bloodlust.exe' contains native code that cannot be executed by Mono in modules loaded from byte arrays. The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()' in assembly 'D:\Games\BloodLust - Vampire ShadowHunter DEMO\Binaries\Win32\Bloodlust.exe' contains native code that cannot be executed by Mono in modules loaded from byte arrays. The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException (string,System.Exception)' in assembly 'D:\Games\BloodLust - Vampire ShadowHunter DEMO\Binaries\Win32\Bloodlust.exe' contains native code that cannot be executed by Mono in modules loaded from byte arrays. The assembly was probably created using C++/CLI.
Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for <Module> ---> System.MissingMethodException: Method contains unsupported native code
at (wrapper managed-to-native) <Module>:<CrtImplementationDetails>.ThrowModuleLoadException (string,System.Exception)
at <Module>.<CrtImplementationDetails>.LanguageSupport.Initialize (<CrtImplementationDetails>.LanguageSupport* ) [0x00000] in <filename unknown>:0
at <Module>..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for <Module> ---> System.MissingMethodException: Method contains unsupported native code
at (wrapper managed-to-native) <Module>:<CrtImplementationDetails>.ThrowModuleLoadException (string,System.Exception)
at <Module>.<CrtImplementationDetails>.LanguageSupport.Initialize (<CrtImplementationDetails>.LanguageSupport* ) [0x00000] in <filename unknown>:0
at <Module>..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
fixme:mscoree:_CorDllMain (0x783f0000, 0, 0x1): stub
[1] 29026 exit 1 ./Bloodlust.exe
IIRC, UDK engine based games run pretty ok in WINE, at least they start, I presume that the launcher is at fault
some pics:
1 and
2, note how it says Physx>CPU no matter what setting? like Risen did
the log:
http://www.mediafire.com/?9exc71ykbhnxzpn