Sol Invictus
Erudite
Tags: BioWare; Dragon Age
<a href=http://www.sciencedaily.com/releases/2005/03/050325152336.htm>ScienceDaily</a> reports that <a href=http://www.bioware.com>BioWare's</a> upcoming RPG, Dragon Age, has gotten <b>three</b> of its own unique languages thanks to the hard work of Canadian linguist Wolf Wikeley. Wikeley developed four 2,500-word languages for two of BioWare's upcoming releases, the last of which is for Jade Empire, which closely resembles Mongolian.
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<blockquote>For the new game Dragon Age, Wikeley developed a 2,500-word language for each of three distinct languages and he laid the groundwork for a language spoken by non-human characters in the game.
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As a starting point, Wikeley used lists of character and place names and the names of equipment and tools characters in the games would use.
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"I was able to analyse those, and even if writers hadn’t been aware they had come up with a system I was able to abstract systems out of these words and incorporate them into the (new) language," said Wikeley.
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"The design team decided that it would be a great idea to have their non-English speaking characters or even non-human characters have authentic sounding fantasy languages. My feeling is that gibberish instantly compromises the entertainment experience because it is fake. I say it as a gamer and a film viewer. And movies especially – the Star Trek franchise has worked hard to give languages a sense of authenticity. The Lord of Rings movies did the same thing with Elven.</blockquote>
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I can sense a million nerds quivering with the joy of being able to speak the languages of Dragon Age. I have to hand it to BioWare for their dedication to the title and the setting of the game.
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The original news release can be found <a href=http://www.expressnews.ualberta.ca/article.cfm?id=6390>here</a>.
<a href=http://www.sciencedaily.com/releases/2005/03/050325152336.htm>ScienceDaily</a> reports that <a href=http://www.bioware.com>BioWare's</a> upcoming RPG, Dragon Age, has gotten <b>three</b> of its own unique languages thanks to the hard work of Canadian linguist Wolf Wikeley. Wikeley developed four 2,500-word languages for two of BioWare's upcoming releases, the last of which is for Jade Empire, which closely resembles Mongolian.
<br>
<blockquote>For the new game Dragon Age, Wikeley developed a 2,500-word language for each of three distinct languages and he laid the groundwork for a language spoken by non-human characters in the game.
<br>
<br>
As a starting point, Wikeley used lists of character and place names and the names of equipment and tools characters in the games would use.
<br>
<br>
"I was able to analyse those, and even if writers hadn’t been aware they had come up with a system I was able to abstract systems out of these words and incorporate them into the (new) language," said Wikeley.
<br>
<br>
"The design team decided that it would be a great idea to have their non-English speaking characters or even non-human characters have authentic sounding fantasy languages. My feeling is that gibberish instantly compromises the entertainment experience because it is fake. I say it as a gamer and a film viewer. And movies especially – the Star Trek franchise has worked hard to give languages a sense of authenticity. The Lord of Rings movies did the same thing with Elven.</blockquote>
<br>
I can sense a million nerds quivering with the joy of being able to speak the languages of Dragon Age. I have to hand it to BioWare for their dedication to the title and the setting of the game.
<br>
<br>
The original news release can be found <a href=http://www.expressnews.ualberta.ca/article.cfm?id=6390>here</a>.