Sol Invictus
Erudite
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Steve "MrSmileyFaceDude" Meister informed us and <a href=http://www.duckandcover.net>Duck & Cover</a> that he's <a href=http://www.elderscrolls.com/codex/team_teamprof_stevem.htm>written an article</a> on the combat in the next title in the Elder Scrolls series, Oblivion. Here's a very interesting bit on yielding and the non-lethal combat present in the game:
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<blockquote>And finally, combat need not be lethal. Any combatant - including the player -- can yield to their opponent. It's up to the opponent to accept the yield or not, but if they do accept, combat ends. It's a way to get out of those sticky situations where you find yourself in over your head. Just don't try it with a creature or with anyone who really, really hates you! And if an NPC yields to you, you make the call - walk away, or keep fighting.</blockquote>
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It'll definitely eliminate the need to reload the game whenever you find yourself in an awkward situation with a sentient enemy. Reloading always destroys immersion.
Steve "MrSmileyFaceDude" Meister informed us and <a href=http://www.duckandcover.net>Duck & Cover</a> that he's <a href=http://www.elderscrolls.com/codex/team_teamprof_stevem.htm>written an article</a> on the combat in the next title in the Elder Scrolls series, Oblivion. Here's a very interesting bit on yielding and the non-lethal combat present in the game:
<br>
<blockquote>And finally, combat need not be lethal. Any combatant - including the player -- can yield to their opponent. It's up to the opponent to accept the yield or not, but if they do accept, combat ends. It's a way to get out of those sticky situations where you find yourself in over your head. Just don't try it with a creature or with anyone who really, really hates you! And if an NPC yields to you, you make the call - walk away, or keep fighting.</blockquote>
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It'll definitely eliminate the need to reload the game whenever you find yourself in an awkward situation with a sentient enemy. Reloading always destroys immersion.