Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Lords; Heuristic Park Inc.
Another site kicks Dung Lords. <a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/dungeonlords/review.html>review</a> of Dungeon Lords. The score is 6.8 and the verdict is "the game can still be worth getting into, if you aren't particularly bothered by the parts of it that aren't there"
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<blockquote>So what's the problem? The problem is the game surrounding all this action isn't that good. A rudimentary quest system locks you into long-winded conversations with the occasional non-player character who might eventually tell you to go somewhere, find something, or whack somebody. And a sprawling, thinly detailed wilderness threatens to knock you off course every step of the way. Dungeon Lords isn't a short game, so you won't finish it in a weekend. But how long it ultimately takes you will greatly depend on how much time you spend getting lost.</blockquote>
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DW Bradley, <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=6807>Interview, Mar 2005</a>: Dungeon Lords is the culmination of 20+ years experience making RPGs. There were a number of things we felt could be improved upon from previous games, and Dungeon Lords is an attempt to bring all of those improvements and refinements together.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
Another site kicks Dung Lords. <a href=http://www.gamespot.com>GameSpot</a> has posted a <a href=http://www.gamespot.com/pc/rpg/dungeonlords/review.html>review</a> of Dungeon Lords. The score is 6.8 and the verdict is "the game can still be worth getting into, if you aren't particularly bothered by the parts of it that aren't there"
<br>
<br>
<blockquote>So what's the problem? The problem is the game surrounding all this action isn't that good. A rudimentary quest system locks you into long-winded conversations with the occasional non-player character who might eventually tell you to go somewhere, find something, or whack somebody. And a sprawling, thinly detailed wilderness threatens to knock you off course every step of the way. Dungeon Lords isn't a short game, so you won't finish it in a weekend. But how long it ultimately takes you will greatly depend on how much time you spend getting lost.</blockquote>
<br>
DW Bradley, <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=6807>Interview, Mar 2005</a>: Dungeon Lords is the culmination of 20+ years experience making RPGs. There were a number of things we felt could be improved upon from previous games, and Dungeon Lords is an attempt to bring all of those improvements and refinements together.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>