Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Company News 38 Studios Entire Staff Laid Off, Amalur Needed 3mil Sold To Break Even

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: 38 Studios; Big Huge Games; Kingdoms of Amalur: Reckoning

In the biggest industry news of the day, Curt Schilling's 38 Studios has laid off its entire staff, including that of Big Huge Games, the Amalur co-developer, due to financial problems. That means 379 employees out of job now, who learned about their layoff via the following small memo:

The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.

These layoffs are non-voluntary and non-disciplinary.

This is your official notice of lay off, effective today, Thursday, May 24th, 2012.​

Another "funny" thing is, despite the recent government loan of $75 mil, the government knew nothing of the layoffs, informs Destructoid:

Rhode Island Governor Lincoln Chafee held a press conference earlier today in which he said experts told him that Kingdoms of Amalur: Reckoning, 38 Studios' first game, needed to sell "in the 3 million range" in order to break even. According to studio founder Curt Schilling, Reckoning sold 1.2 million copies in its first three months of release. To Chafee and Rhode Island, that means "the game failed."

Governor Chafee's office had been in contact with Schilling yesterday, and others at 38 as recently as today, yet had no idea that the studio had laid off its entire staff shortly before the press conference. He heard the news during the press conference when journalists raised questions about the layoffs. 38 itself has still released no official comment; it is unclear if the company is planning to declare bankruptcy. If it does go under, ownership of all of 38 Studios' IP would transfer to Rhode Island's taxpayers.​

Joystiq has some quotes from the press conference. In any case, whatever Curt Schilling is up to with the sudden radical layoffs, now we know 3 million copies were needed for Kingdoms of Amalur to break even, but the game "only" sold 1.2 million.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
How the hell does a developer even spend $75M in a couple years? Only the government could look at this business model and think yeah the ex baseball player could make this work.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
New IP, multiplatform ARPG, relatively unknown developer/publisher... "needed to sell in the 3 million range".
They should hire me. I could do thinking for them.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,115
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Sucks to be Rhode Island taxpayers. Hopefully they have an election coming up.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Rhode Island Taxpayers, a 90% off Steam sale will fix this stat!
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
That dude who wrote Forgotten Realm and contributed to their lore took home 5 mil when the game shipped. What do you think?
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,011
Location
Ottawa, Can.
"Only" sold 1.2 million.

Here's an idea: instead of blaming the amount of sales, which is actually quite a respectable number for a new IP in this particular genre, maybe try not to spend a ridiculous amount of money developing it.

When TW1 hit 1 mil years ago we were celebrating. Now 1 mil has become too small for these ingrates.

Kingdoms of Amalur wasn't made in a second world country where the employees are paid 6-7 times lower.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Former Baseball Star vs Former Astronaut: Which is better at game dev and why?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
If Schilling had any decency he'd personally ensure these people at the very least had health coverage until they found another job.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
That dude who wrote Forgotten Realm and contributed to their lore took home 5 mil when the game shipped. What do you think?

Seriously? That's crazy.

That's insanity, they could of gotten a team of writers for a fraction of that money.

They required 3 million copies sold to break even? Were they on drugs when they planned out their budget?

What was the state thinking when they backed this business plan?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Guys, I've got this great idea for a game!!

You gives me the $75M naow plz?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
“I’m stunned, and I’m heartbroken,” said R.A. Salvatore, a Leominster fantasy author who was a consultant to 38 Studios and whose son worked at the company. “This is one of the best teams I’ve ever seen assembled. They were doing amazing work.”
 
Joined
Oct 19, 2010
Messages
3,524
This is probably the most disastrous story in the game industry to date. The worst part is certainly the way Big Huge Games is absorbed into their ridiculous plan and then the entire team loses their jobs. This stuff should be illegal.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Wow.
Somebody's got to put this into perspective for me. "$75 mil" would mean 75 thousand in German since "mio" would be the short for million. But I guess they really mean million.
Why, for fucks sake, would a government even consider giving that kind of money to a game development studio?!? Isn't that the US? Home of the free market?
Did they at least work on more titles than KoA? Or does KoA really seem like a $75 mio game to anyone?
 

Morkar Left

Guest
Why, for fucks sake, would a government even consider giving that kind of money to a game development studio?!? Isn't that the US? Home of the free market?

When you consider how much politicians in Germany put into shady themepark investments (Nürburgring)...
 

Captain Shrek

Guest
Has anyone heard of Hollywood accounting? Can someone who has and has some info make an argument if that's what's going on?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom