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Mod News KOTOR II Content Restoration Project Complete

Crooked Bee

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Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords; The Sith Lords Restored Content Mod

Yesterday, the team behind The Sith Lords Restored Content Mod (TSLRCM) for Knights of the Old Republic II released the 1.8 version of the mod that restores numerous plot elements and dialogue to this famously rushed CRPG. 1.8 is supposed to be the final version, with any future updates aimed exclusively at bug fixing, so that means the project is now essentially complete.

To celebrate this momentous occasion, PC Gamer offers an interview with Zbigniew "zbyl2" Staniewicz, the project's co-leader. Have a snippet:

Did you ever find anything that surprised you? Anything that was intentionally cut?

There were certainly some things that were cut intentionally, often probably because of plot changes during the development. Major examples would include Atris instead of Kreia on Malachor V, which doesn’t make much sense with current storyline. Another would be GenoHaradan plot on Nar Shaddaa which was replaced with the Exchange. Smaller example could be Kreia’s recorded lines in Tomb of Freedon Nadd on Dxun, while she has to be on Onderon at a time so it never plays. We didn’t restore any of these, of course. We kept to things that fit with the game, and most of those were cut due to time constraints.

Was any content especially buried?

I wouldn’t say anything was “buried” but some things were definietly easier accessible than others; say, in lots of cases cut dialog lines were present in actual dialog files but were removed from main conversation branch, so it was relatively easy to find. Other times, we had to look trough game voice files in order to find cut content, which was more work.

Fact that Team Gizka attempted restoration project before us helped, too, as we could use their cut content list for reference; therere were a lot of things missing from their list, but most major cut content were on it.

The mod’s description states that the goal is to make KOTOR II as close as possible to Obsidian’s original intentions. Do you feel that TSLRCM 1.8 represents the game Obsidian wanted to release?

Yes, I think TSLRCM makes it pretty close to Obsidian’s vision. I’m sure people at Obsidian working on a game would be much happier if they got time to finish HK Factory and, especially, the endings — and we restored that.​

You can download Version 1.8 from ModDB, or visit the modders' forum for a full list of restored content.
 

felipepepe

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Nice they did it. :salute:

I'm curious, has MCA or anyone at Obsidian been consulted on this project? It would definetly make easier to know what's been cut if you simply asked the developers...in a ideal world they might even hand some asstes they really wanted to use but cound't, so the mods "carry the torch"...
 
Joined
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Strap Yourselves In Codex+ Now Streaming!
Wait, so those are not the drama queens from team Gizka but some other mod team? Sounds pretty cool, maybe it's time to give Kotor 2 a try.
 

Rivmusique

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Well shit, I started a 1.7 playthrough a little while ago. Didn't get to far before I put it on hold to play the Gothics instead. Might restart that playthrough with 1.8.
 

CappenVarra

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Nice to hear some modders occasionally manage to actually finish stuff :P Might give this a try soon...
 

Grunker

RPG Codex Ghost
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Yay. The mod was quite OK when it was released. Maybe a playthrough of KotOR 2 is about time.
 

sea

inXile Entertainment
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Funny how just a couple years ago it sounded the dream died with Team Gizka. Will definitely check this out at some time in the future.
 

made

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will this need a mod itself to remove some of the restored content because the game is better off without it?
 
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On a random whim after seeing the disks I reinstalled Kotor 2 yesterday to try it out with TSLRCM (having only played vanilla before). Apparently I chose the exact, perfect time to do so, down to the hour, because I'm in the middle of a 1.8 game.
 

FuelBlooded

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May 31, 2012
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Awesome. I played and finished KOTOR 2 without any mods, later I discovered there were a bunch of them. What a huge mistake that was.
 

Mrowak

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Project: Eternity
Did anyone contact MCA about this? Codex could drop him a link on facebook, or something. M:
 

Endemic

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They didn't interview DarthStoney? Nevermind, I'll scrap my 1.7 save and start a fresh run with 1.8 now that it's available.
 

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