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Game News CD Projekt RED Cyberpunk Community Q&A

Jaesun

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Tags: CD Projekt; Cyberpunk 2077

CD Projekt Red has answered a few questions on their call for questions about the upcoming Cyberpunk:

Richie79: What elements are you using as inspiration (references) for making Cyberpunk?

Marcin Momot: There are quite a few actually. Aside from the obvious ones like the works of William Gibson or the Blade Runner movie, we also take from the first Ghost in the shell, both anime and manga. We’re also looking up to ShellShock because of its interesting approach to gameplay. The first part of Deus Ex is also a very important source of inspiration to us.

Guipit: Will choosing your class affect the story? If so, how much?

Marcin Momot: It’s always been very important to us to deliver mature and ambitious entertainment. It’s not going to be any different this time around. We want to keep the role system from the pen & paper version of Cyberpunk. As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot. Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher.

Mihura: Will there be full customization of our character like a D&D game, things like gender, ethnicity, moral stand point, sexuality...etc or we will be restrict to something like Geralt from TW2?

Marcin Momot: We definitely want to give players way more freedom with customization of the main protagonist then they had with Geralt in The Witcher series. We are planning on letting them change their statistics, equipment, implants and much more.

Geralt The Riv: Will the setting be a totally new designed by CDPR(You know like name of the planet, country, state, city etc) or just a mimic of a current location?(New York, L.A. Miaimi etc.....)

Marcin Momot: Cyberpunk’s story takes place all over the world, but we’re going to focus on it’s most characteristic venue - Night City. One thing is certain, we want to make a game with an open, living world that stays true to the source material.

That sure is a lot of buzzwords. The full article can be found here.
 

Stinger

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CD Projekt really talks the talk. On paper a lot of that sounds fantastic.

It's a shame they rarely show results.

I'll get my cyberpunk fix from Shadowrun thanks.
 

l3loodAngel

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We are planning on letting them change their statistics, equipment, implants and much more.

This guy is like an idea machine, how does he come up with such wonderful stuff?
 

Grunker

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Guipit: Will choosing your class affect the story? If so, how much?

Marcin Momot: It’s always been very important to us to deliver mature and ambitious entertainment. It’s not going to be any different this time around. We want to keep the role system from the pen & paper version of Cyberpunk. As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot. Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher.

He could've just said no.
 

ArcturusXIV

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I'll play it sheerly because I enjoy the cyberpunk feel.

However, the interview was very sparse, given the number of questions voiced by the community. I can only hope they come up with some better ideas than just "generic implants!' and such.
 

Metro

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CD Projekt makes an RPG with stats and itemization?!?!?! What is this madness?!?!
:what:
 

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