Grunker
RPG Codex Ghost
Tags: Blood Bowl; Cyanide; Dungeonbowl
Dungeonbowl is Cyanide Studio's newest release in the Blood Bowl franchise. In this review, Grunker takes a stern look at Dungeonbowl in an attempt to find out whether Cyanide has learned from the mistakes they initially made with Blood Bowl, or if they have fallen into the same traps as before.
Read the full article: RPG Codex reviews Dungeonbowl
Dungeonbowl is Cyanide Studio's newest release in the Blood Bowl franchise. In this review, Grunker takes a stern look at Dungeonbowl in an attempt to find out whether Cyanide has learned from the mistakes they initially made with Blood Bowl, or if they have fallen into the same traps as before.
The board game Dungeonbowl is a variant of Blood Bowl in which two teams of fantasy creatures play American Football against each other with a violence only mirrored in Australian rugby and Ukrainian parliamentary meetings. However, instead of the traditional football-field known from Blood Bowl, Dungeonbowl takes place in a dungeon, with all the shenanigans that entails: pits of lava, teleporters, treasure chests, narrow corridors and so on. The perfect setup for an even more brutal take on the favorite American college pastime. Players can level up, and teams be developed, just as in the regular Blood Bowl. The game is turn-based, and actions, beyond simply moving unhindered, are resolved by dice rolls. You serve as your team's "coach", controlling the actions the individual players attempt.
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Dungeonbowl is a fun variation of Blood Bowl. It is more random, more brutal, more violent and faster than regular Blood Bowl, mirrored in the 2 minute turn limit for all turns. You can pull off insane plays using the narrow dungeon corridors, bridges over lava, or teleporters – plays that you could never do in standard Blood Bowl. In the same vein, it has never been easier to mess things up for yourself. An innocent trip through a teleporter can end up killing your star player, and a safe block can suddenly get deadly if you stand too close to a lava pit. As passing is of limited use in a dungeon, avoiding the bashing game for more agile teams becomes an interesting run-and-gun experience where the coach, heart in his throat, dances around pits of lava and exploding chests to secure the touch down. Games can sometimes stall as bashier teams block entry-ways and paths around the dungeons, but teleporters do a good job loosening this up.
Read the full article: RPG Codex reviews Dungeonbowl