Tags: Elder Scrolls IV: Oblivion
<b>Todd Howard</b> answers more fun questions in <a href="http://www.gamespot.com/">GameSpot</a>'s two page <a href="http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6128768.html">interview</a> filled with fun stuff about facial animations, pretty trees, pointless horses and houses, map travel, and this about super skeletons:
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<blockquote><b>GameSpot: Considering that the game is being developed to have a huge world and characters that act more or less independently, have there been any surprising moments for you so far in the game?
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Todd Howard:</b> Oh jeez, too many. Just yesterday I saw some skeletons pick up leftover weapons that were lying around so they could kill me easier. It was one of those, "Where's he going? Oh crap," moments.</blockquote>
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While that's definitely a cool feature, isn't that a bit too smart for a brainless skeleton?
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<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<b>Todd Howard</b> answers more fun questions in <a href="http://www.gamespot.com/">GameSpot</a>'s two page <a href="http://www.gamespot.com/pc/rpg/theelderscrollsivoblivion/preview_6128768.html">interview</a> filled with fun stuff about facial animations, pretty trees, pointless horses and houses, map travel, and this about super skeletons:
<br>
<blockquote><b>GameSpot: Considering that the game is being developed to have a huge world and characters that act more or less independently, have there been any surprising moments for you so far in the game?
<br>
<br>
Todd Howard:</b> Oh jeez, too many. Just yesterday I saw some skeletons pick up leftover weapons that were lying around so they could kill me easier. It was one of those, "Where's he going? Oh crap," moments.</blockquote>
<br>
While that's definitely a cool feature, isn't that a bit too smart for a brainless skeleton?
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>