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Game News Legend of Grimrock Dungeon Editor Released

Crooked Bee

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Tags: Almost Human Games; Legend of Grimrock

Today's the day when Legend of Grimrock's long-awaited Dungeon Editor has finally been released. Rejoice, o crawlers of dungeons and would-be dungeon masters!

After several months of break-neck speed development, Almost Human is proud to release the most anticipated modding tool ever, the Dungeon Editor for Legend of Grimrock! The Dungeon Editor is a free update for everybody who owns the game.

If you haven’t purchased Legend of Grimrock yet, we are also launching a sale starting today with 50% off the price if you buy directly from us. Buying directly from us is the best way to support our future game projects, and you get a Steam key and a standalone version of the game with the Dungeon Editor.

If you have already bought the game, here are the instructions for getting the free update:

Steam version: Legend of Grimrock should automatically update to version 1.3.1 in the next couple of hours. If the download does not start automatically you can try selecting Verify Integrity of Game Cache in Legend of Grimrock -> Properties -> Local files tab. Restarting the Steam client may also help. Please be patient as it may take several hours for the update to propagate through Steam servers.

Direct purchase from Almost Human or GOG.com: you can download a patch here. The patch updates the game from version 1.1.4 to version 1.3.1. The patch only works with the standalone version of the game (not the Steam version). If the patch fails to install for some reason you may also redownload the latest version of the game from Humble Store or GOG.com.

If you got the game by other means: The patch should also work for your version of the game. ;-)

I’m sure everybody’s eager to start modding right away, so here are some links to get you up to speed: official modding documentation, Komag’s excellent video tutorials, official modding forum.

And if you want to play some mods right now, that’s no problem either! The Public Beta testers have been very productive and have already created over 150 mods that can be subscribed to in Steam Workshop and downloaded from Grimrock Nexus.

Happy modding!​

GOG.com is also currently selling Legend of Grimrock at 50% off to celebrate the occasion. Grab it if you still haven't. We officially recommend it.
 
Last edited by a moderator:

Azalin

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Can somone please remake and upload the Eye of the Beholder trilogy now?kthnx

Also: Mooo?
 

Azalin

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Well III was never as good as the Westwood made ones but I don't recall giving me the "terrible" impression back in the day,I might be getting old and forgetting things though
 

Topher

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The official forum forum doesn't make it clear so, how flexible is the game in allowing new classes/races/skills/spells? A dungeon editor is great but the game's weakness stems from the fact that it's skill system doesn't work very well alongside it's combat style. If people are working on new character mechanics and spells alongside new dungeons, then this is indeed fantastic news.

*I see that it's in LUA so I take it that all of the above is at least possible for the mod community to address or does LUA only apply for in-game scripting?
 

Grunker

RPG Codex Ghost
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am i a dirty consoletard for wanting lands or lore in this engine? :oops:

not that its ever gonna happen though
 

DalekFlay

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Oh God someone had to say Lands of Lore and get me hard.

I guess I should buy this on GOG today, even though I won't play it for months probably.
 

DarkUnderlord

Professional Throne Sitter
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Oh yes, oh yes, oh yes, oh yes. I was going to spend the weekend working on the Codex donation / payment thing but fuck that!

OK who is going to to to the damn Dungeon Master: Chaos Strikes Back version mod?
I personally have more... prosperous intentions.
 

zeitgeist

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The official forum forum doesn't make it clear so, how flexible is the game in allowing new classes/races/skills/spells? A dungeon editor is great but the game's weakness stems from the fact that it's skill system doesn't work very well alongside it's combat style. If people are working on new character mechanics and spells alongside new dungeons, then this is indeed fantastic news.

*I see that it's in LUA so I take it that all of the above is at least possible for the mod community to address or does LUA only apply for in-game scripting?
I'm interested in this too - classes, NPCs, quests, skills, equipment, UI etc. Apparently you can create new spells, but it doesn't seem as if though a complete combat overhaul is possible.
 

Jarpie

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I wonder how well it sold. Have they said anything what they are going to do next?
 

Gord

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Didn't they mention that their expenses had been covered after one week already?
There have been some blog-posts about new levels and monsters in work, but the dungeon editor overshadowed most of it in the last months.

Now that it is out, I certainly wonder what they are up to, as the editor will already provide a lot for free that they otherwise could do themselves and sell (like an expansion consisting of "only" new dungeons).
 

catfood

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Didn't they mention that their expenses had been covered after one week already?
There have been some blog-posts about new levels and monsters in work, but the dungeon editor overshadowed most of it in the last months.

Now that it is out, I certainly wonder what they are up to, as the editor will already provide a lot for free that they otherwise could do themselves and sell (like an expansion consisting of "only" new dungeons).
My guess is they'll try to expand on the concept by adding NPC interraction, new races classes and skills (since I believe these can't be added through the CS) and perhaps overland areas as well.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
TB would be the obvious way to incline this.

Not really. There are just some creatures you should NOT be engaged in DIRECT combat with. Like in Dungeon Master.

What it needs is proper combat, and no combat mambo.
 

Stabwound

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This is awesome. I'm not quite sure how flexible the engine is, and it seems like adding new monsters/spells/etc that meet the standards of the existing assets might be pretty hard, but that EoTB one looks great so far.
 

Berekän

A life wasted
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Great news! Let's see what the community comes up with.
 

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