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Development Info Project Eternity Kickstarter Update #32: Meet the Devs - Steve Weatherly

Zed

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Tags: Obsidian Entertainment; Pillars of Eternity

Obsidian Entertainment has posted a Q&A with Steve Weatherly, a programmer on Project Eternity.
Here's a couple of the questions they asked Steve:

Q: Steve, can you tell us what you do on Project Eternity?

A: I'm a gameplay programmer primarily responsible for making combat happen. What that means is that I look at what Josh and Tim design for the game, and tell them it can never be done. After that, they tell me it has to get done, so then I figure out a way to make it happen. I spend most of my day writing code, either for AI (to make the enemies act like they know what they're doing), or the underlying code that makes characters fight and take damage, etc. I'm also our chief Reddit ambassador, which I sort of fell into but it has been a lot of fun.


Q: What are you currently working on today?

A: Today I'm actually working on building our equipment system. When I'm done, designers will be able to take a weapon that an artist models and drag it onto a character. The character will then hold it in their hand, swing it, and cause damage to their enemies. My weapon of choice is currently the flail, which Unity made surprisingly easy to create.

Adam encourages you to further waste Steve's time by going here and ask him anything that's on your mind.

Adam also promises that from now on we'll be getting an update every Tuesday. Until the end of time.
 

Gurkog

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Project: Eternity
Steve is the greatest.
Give us an anecdote!


Q: Who's your favorite programmer?

A:
Well, I would say Adam Brennecke, but he's a producer now and is dead to me. So it's going to have to be Tim Cain. I definitely envy his ability to design, code, and bake well. He's a triple threat and that's also earned him a spot on my list of most job threatening co-workers. Fortunately I know his weakness...
 

Anthony Davis

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Steve is the greatest.
Give us an anecdote!


Q: Who's your favorite programmer?

A:
Well, I would say Adam Brennecke, but he's a producer now and is dead to me. So it's going to have to be Tim Cain. I definitely envy his ability to design, code, and bake well. He's a triple threat and that's also earned him a spot on my list of most job threatening co-workers. Fortunately I know his weakness...

I knew that Jabby was filling the lead or project director role along with Josh, but I assumed he was still programming. To learn that he is now a producer is hilarious. I'm sure he is good at it, but it reminds me of the movie 'The Untouchables' where Kevin Costner delivers that ridiculous line, "I have become what I have beheld and I am content I have done right." Or something like that. Programmers and Producers frequently do not get along well.

I was one of the interviewers for Steve when he applied and he was really impressive. Actually everyone recognized that he was pretty great and his hiring was a real boon for Obsidian, both from a technical/engineering and personality perspective/company culture perspective. He is a great team player and he works real hard. He does have the soul of a cranky old man sometimes and it's pretty funny to get that cranky old man worked up. Watch, I'll do it right now.


His favorite invention he worked on is what he calls the 'Combat Spider' - and it was used in DS3. Steve used to go on an on about the Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider. Combat Spider.
























Actually he hates the term Combat Spider with a hot burning passion, but I know that he will read this and it will push his buttons. LOL.

Ah Steve, I hope things are going well for you and you should keep the beard.
 

Jasede

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At this point they're just playing with the Codex Avellone cult.

And I like it.
 

Roguey

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It's funny to see him talk so much about AI now when he initially made that reddit post about how AI in Dullsville won't be all that important.
I definitely envy his ability to design, code, and bake well. He's a triple threat and that's also earned him a spot on my list of most job threatening co-workers. Fortunately I know his weakness...
Bears and bear claws?
That's easy, my favorite game of all time is Baldur's Gate. It was the first RPG I played and the first time I felt like I was in another world that I could explore.
...
 

Infinitron

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Hey Roguey, I herd Josh doesn't like it when you call his game "Dullsville"
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Hey Roguey, I herd Josh doesn't like it when you call his game "Dullsville"
That's not what the notes in his dumpster say.
11975.jpg
 

Infinitron

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Hey Roguey, I herd Josh doesn't like it when you call his game "Dullsville"
Where'dja hear that? I'm just repeating what he said in his own words.
http://www.formspring.me/JESawyer/q/1159998032
"If the premise is that it's a traditional fantasy setting TURNED ON ITS HEAD / WITH EDGE!! then you've just booked a one-way ticked to Dullsville."

Not quite. I'm sure Josh Sawyer thinks his game has more of a premise than that.

Josh Sawyer said:
Finally, I'd say that the setting is just that: a place where things happen. A compelling story within that setting is necessary for the player to retain long term interest in what's happening outside of the moment to moment game play.
 

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Not quite. I'm sure Josh Sawyer thinks his game has more of a premise than that.
Well I don't.

Josh Sawyer said:
Finally, I'd say that the setting is just that: a place where things happen. A compelling story within that setting is necessary for the player to retain long term interest in what's happening outside of the moment to moment game play.
I'm reasonably confident it'll be a decent story that unfortunately takes place in bsb Western Europelandia because of the market appeal and justifiable aversion to risk.
 

evdk

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I'm reasonably confident it'll be a decent story that unfortunately takes place in bsb Western Europelandia because of the market appeal and justifiable aversion to risk.

Since people who complain about Western Europelandia the loudest usually make the biggest stink about cultural appropriation when a game is set anyplace different I don't see what setting you would like him to use.
 

LeStryfe79

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Not quite. I'm sure Josh Sawyer thinks his game has more of a premise than that.
Well I don't.

Josh Sawyer said:
Finally, I'd say that the setting is just that: a place where things happen. A compelling story within that setting is necessary for the player to retain long term interest in what's happening outside of the moment to moment game play.
I'm reasonably confident it'll be a decent story that unfortunately takes place in bsb Western Europelandia because of the market appeal and justifiable aversion to risk.
Yeah, good luck finding a quality medieval fantasy setting that doesn't take place in Europelandia. I've never seen one. Got any good ideas? I'm all ears you stupid bitch. :)
 

Roguey

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I'm reasonably confident it'll be a decent story that unfortunately takes place in bsb Western Europelandia because of the market appeal and justifiable aversion to risk.

Since people who complain about Western Europelandia the loudest usually make the biggest stink about cultural appropriation when a game is set anyplace different I don't see what setting you would like him to use.
Write whatcha know. An urban fantasy or sci-fi game that takes place in southern California and/or any nearby areas would be nice. If it must resemble medieval fantasy in any way I'd prefer it have nothing in common with anything by Tolkien or anyone inspired by him.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
When you mention urban fantasy, are we talking "New Crobuzon" fantasy set mostly in a city or "I'm a half succubus and my life sucks" contemporary paranormal romance novels? Because I have seen the term used to describe both.
 

Roguey

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When you mention urban fantasy, are we talking "New Crobuzon" fantasy set mostly in a city or "I'm a half succubus and my life sucks" contemporary paranormal romance novels? Because I have seen the term used to describe both.
Both. But with the latter, I was thinking more like World of Darkness (which Obsidian could have possibly maybe done if not for fucking CCP) or that "Hidden" pitch Avellone came up with (fucking publishers).
 

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Don't you think MCA will try to go for it if this "safer" game ends up a success, though?
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
They have already mentioned that if PE is a success they would like to use the money to self publish PE2. Another KS for MCA's mystery game is a possibility, but I don't think they actaully have enough manpower for 2 simultaneous self funded games being developed.
 

Roguey

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It depends on how much they make from Dullsville. If they get large multi-million profits, it's sensible enough for them to have two 20-30 person teams devoted to crpgs while one 50-60 perso team works on whatever console thing they have going on.
 

TwinkieGorilla

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Did they really specifically say "We're going to do PE2 right away with this money if successful"? I thought it was more along the lines of "Shit yeah we'll do a part two if this is successful, why wouldn't we?"
 

hiver

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huh? huh? cmonn... lets make it happen.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's funny to see him talk so much about AI now when he initially made that reddit post about how AI in Dullsville won't be all that important.
I definitely envy his ability to design, code, and bake well. He's a triple threat and that's also earned him a spot on my list of most job threatening co-workers. Fortunately I know his weakness...
Bears and bear claws?
That's easy, my favorite game of all time is Baldur's Gate. It was the first RPG I played and the first time I felt like I was in another world that I could explore.
...
IIRC, he said it doesn't have to complex, not that it doesn't matter.

And he's right, IE style games don't need complex AI.
 

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