Crooked Bee
(no longer) a wide-wandering bee
Tags: Kickstarter; Sinister Design; Telepath Tactics
Sinister Design's Craig Stern writes in to inform us that Telepath Tactics, a tactical RPG currently running its Kickstarter campaign, now has an alpha demo available:
Sinister Design's Craig Stern writes in to inform us that Telepath Tactics, a tactical RPG currently running its Kickstarter campaign, now has an alpha demo available:
Telepath Tactics now has a free alpha demo showing off the unique character-pushing, object-building, enemy-drowning features that make this turn-based tactical RPG so special. After a short tutorial battle, you'll head right into a larger mission where you must head across a river and capture a heavily guarded weapons depot from the forces of Garrett the Impaler.
Here's the demo:
WINDOWS DEMO - http://www.sinisterdesign.net/_Public_KS_Demo/a094rfnsdv9/Telepath Tactics (Public Demo).exe
MAC / LINUX DEMO - http://www.sinisterdesign.net/_Public_KS_Demo/a094rfnsdv9/Telepath Tactics (Public Demo).air
(Users will need AIR to install the Mac / Linux demo; Linux users can nab AIR here: http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRInstaller.bin)
People keep finding new, cool things about Telepath Tactics that I never intended or expected. For instance: last night, a player wrote to me telling me that he'd accidentally discovered that assassins can leap through open windows! How awesome is that? You'll never see that in any other turn-based tactics game. That's the power of developing a game with elegant systems and emergent complexity.
Here's the demo:
WINDOWS DEMO - http://www.sinisterdesign.net/_Public_KS_Demo/a094rfnsdv9/Telepath Tactics (Public Demo).exe
MAC / LINUX DEMO - http://www.sinisterdesign.net/_Public_KS_Demo/a094rfnsdv9/Telepath Tactics (Public Demo).air
(Users will need AIR to install the Mac / Linux demo; Linux users can nab AIR here: http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRInstaller.bin)
People keep finding new, cool things about Telepath Tactics that I never intended or expected. For instance: last night, a player wrote to me telling me that he'd accidentally discovered that assassins can leap through open windows! How awesome is that? You'll never see that in any other turn-based tactics game. That's the power of developing a game with elegant systems and emergent complexity.