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Tags: Deathfire; G3 Studios; Guido Henkel
After the stinging failure of his Thorvalla Kickstarter back in December, Realms of Arkania maestro Guido Henkel seemed out for the count. However, according to a post on his blog today, Guido is back with a new project that he's been planning for months, an RPG with the (most likely) temporary name of Deathfire. Here's an excerpt:
First person 3D? I hope Guido isn't misjudging the reasons why his Kickstarter failed. In any case, it's not yet clear whether or not Deathfire will also be a crowdfunded project. We'll see what happens.
After the stinging failure of his Thorvalla Kickstarter back in December, Realms of Arkania maestro Guido Henkel seemed out for the count. However, according to a post on his blog today, Guido is back with a new project that he's been planning for months, an RPG with the (most likely) temporary name of Deathfire. Here's an excerpt:
I am certain it has not escaped your notice over the past few months that I’ve been working on some game-related things lately. I am sure my posts and tweets about Unity were a dead give-away.
Well, I have decided that it may be time for me to share with you some of the things I’m doing, because with every new day that I am working on my current project, I get more excited about it. As you may have guessed, I am working on a new role-playing game. I have to point out, however, that it has nothing to do with Thorvalla, the project I tried to Kickstart a few months ago. Thorvalla is dead and off the table. There was not nearly enough interest and support for the concept to make it happen, so that continuing on would have been a fruitless endeavor. Instead, I decided to learn from the experience as a whole and move forward.
The new game I am working on is called Deathfire… for now. It is kind of a project title currently, but the longer we’ve been using it, the more it grew on us and there is actually a chance we may use it for the final game. We’ll have to wait and see. There’s going to be a lot of water going under there until we cross that bridge.
[...] Deathfire is using a first-person 3D role-playing environment, and I am glad that we can rely on the muscle of Unity to make sure that we do not have to limit ourselves because the technology can’t keep up. Unity may not be a bleeding edge engine, but it can sure play ball with the best of them, and the fact that it is so incredibly well thought-through, makes developing with Unity a lot of fun. More importantly, we can focus on creating the game, instead of the technology to run it on.
I know, you may have a lot of questions now, about the game. What, when, where, how… I’ll get to all that some time later down the line. For now, however, I simply want you to let the info sink in, and hopefully you’ll be as excited as we are. Visit this blog regularly. I plan on sharing more of Deathfire with you as time goes on. In fact, after some deliberation, I’ve decided that I will cover the development process like a production diary of sorts, right here on my blog. And also, don’t forget to follow me on Twitter (@GuidoHenkel) for a constant vibe-meter as to what I am up to.
Talk to you again soon…
First person 3D? I hope Guido isn't misjudging the reasons why his Kickstarter failed. In any case, it's not yet clear whether or not Deathfire will also be a crowdfunded project. We'll see what happens.