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Game News Underrail Dev Log #16: Pickpocketing and Feats Changes

Crooked Bee

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Tags: Stygian Software; Underrail

Styg has posted another development update for his isometric turn-based RPG Underrail, which all of you should support on Steam Greenlight. You can also preorder Underrail on Desura or on GamersGate and gain immediate access to the latest alpha version of the game.

Anyway, about that update. Here's the excerpt regarding pickpocketing:


(Click for larger resolution)

First of all I revamped the pickpocketing mechanics as I promised. The way it works now is that when you are stealing items from an NPC you are filling up their permanent "suspicion meter". If you fill up this meter to the max you will be detected and the combat will ensue. The game will indicate how much stealing a certain item will raise the suspicion meter.

The rate at which you fill this meter will depend on the ratio between your pickpocketing skill and the victim's detection. Since the detection scales off of character's level and perception, this basically means that you'll have to continue investing points in the pickpocketing skill (and ideally dexterity as well) in order to be able to steal (or steal more) from progressively higher level NPCs. Also, some items are harder to steal than others (e.g. heavy weapons and armors in comparison to smaller stuff like ammo and hypos).

The way this system is set up it means that, unlike lockpicking and hacking, the outcome is not binary. Depending on your skill-to-detection ration and the difficulty modifier of the item, you may be able to steal zero, one or more items from a given target. So investing more skill into pickpocketing will always be useful. Because there's no dice involved in the calculations, this will also eliminate the need for save scumming.

Pickpocketing does not require stealth, unless of course you're trying to steal from a hostile NPC.​

Read the update in full for the changes Styg has introduced to feats.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
Because there's no dice involved in the calculations, this will also eliminate the need for save scumming.
Finally, a game where I will actually use pickpocket.
 

winterraptor

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I'm too hot for the screenshots and bits of happenstantial info I get from Codexers in general to actually follow this. I await the full game with :love:, unfounded or no. Fuck foreplay!
 

SCO

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good idea that. Linking they larian dudes to this post so they can steal it (but probably won't).
 

ceics

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Yes, bring the movies game. Stop going to vacations and finish the game! : x
 

MicoSelva

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I wasn't interested in this game before, but now I see it was a mistake. Looks very fallouty.
However, can anyone tell me how good is the writing quality in this?
 

TwinkieGorilla

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Fuck foreplay!

I wish I had your restraint. Every time Styg posts a new playable update I load the fucker back up.

However, can anyone tell me how good is the writing quality in this?

It's passable. Lots of awkwardly phrased sentences and grammatical issues. Would be better if Styg responded to offers of help regarding text editing but he doesn't seem to give a shit. Oh well.
 

Styg

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TwinkieGorilla

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You don't need somebody reporting issues (which I usually do in your thread here) you need an editor or writing help ffs.
 

Jaesun

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What is wrong with him focusing on the game mechanics first? The writing is the easy part to change and implement.
 

TwinkieGorilla

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What is wrong with him focusing on the game mechanics first? The writing is the easy part to change and implement.

I don't care which he focuses on first, as long as it doesn't get overlooked. Writing should be as compelling as the gameplay or it will never be a "great" game but simply "good for what it is".
 

Crooked Bee

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Yeah, editing/proofreading is always crucial. You should consider getting some help with that, Styg.
 

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