Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Blackguards (Daedalic's Turn-based RPG) Interview at Gamereactor + Video Preview

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Blackguards; Daedalic Entertainment

Gamereactor offers a short video interview with Daedalic Entertainment's Kai Fiebig on their upcoming turn-based strategy RPG Blackguards:

We caught up with executive producer Kai Fiebig to discuss Daedalic Entertainment's first attempt at a strategy-RPG - Blackguards - set in the world of The Dark Eye.

"After we had made a lot of adventures and we have a lot of people in our offices, more than 120, all asking "can we do another game - something different?". And we said yes, it's a cool idea so let's start. After a while we came up with an RPG... because we can tell stories and RPGs is next to the adventure genre the best thing to tell stories."

"It's a dark game. It's a really dark game. It's about bad guys saving the world by coincidence... They don't really care about the world itself, they only care about their asses."

Daedalic hopes to release the game by the end of the year, but only if it lives up their own expectations.

"It's for Steam, PC, Mac, and we're trying to play around with some consoles and we're also playing around with iPad versions."



Thanks LESS T_T

UPDATE: And then there's also this video preview from PCGames.de that shows off some gameplay:



Thanks abnaxus
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
120 employees? I didn't know Daedalic was that big.

"It's a dark game. It's a really dark game. It's about bad guys saving the world by coincidence... They don't really care about the world itself, they only care about their asses."
Hopefully they're taking some cues from Black Company.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
sounds good, apart from them thinking of porting game to consoles and ipad.
 

Alex_Steel

Arcane
Patron
Joined
Jul 7, 2011
Messages
2,548
:lol: I like how the bald guy in the second video didn't know (or pretended) who Shepard is.

The game seems good and I'm looking forward for more info.
 

Fenris 2.0

Augur
Joined
Jan 1, 2013
Messages
185
Location
Franconia
from the german interview:

Daedalic Guy: You can choose your Class, Gender, a Face and name your Character, but his history is set.
Interviewer: So your Character is like Shepard ?
Daedalic Guy: Who ?
Interviewer: The Main-Chracter from a very unkown Game.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Who the fuck is Shepard? I don't know either, I only recall the name from Stargate Atlantis Series, but I don't think he's the one the interviewer meant.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
Who the fuck is Shepard? I don't know either, I only recall the name from Stargate Atlantis Series, but I don't think he's the one the interviewer meant.


Jesus. The interviewer is referring to the often overlooked Bible RPG when you can roll a character with variable gender or class, but with a set background as the Son (or Daughter - called FemShep) of God (or Tezcatlipoca if you're taking the Aztec Soul perk).
 

ceics

Novice
Patron
Joined
Mar 29, 2013
Messages
16
I'm looking forward to this title. OK by my standards till now.

Btw, German rpg: does it have dwarves sex? :lol:
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
Would a true friend really do that?

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply? Is there any exploration or sidequests? Not that I would mind, but I'd like to know what to expect exactly.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
I didn't know who the fuck Shepard was either until my friend convinced me to play Mass Effect. Quite conceivable there are people in the industry who have never played.
Would a true friend really do that?

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply? Is there any exploration or sidequests? Not that I would mind, but I'd like to know what to expect exactly.


As far as I understand it, that's basically it. Maybe the progress the story through dialogue windows between encounters and such. It's minimalist, sure, but Ilike small budget game's to have a narrow focus. Otherwise, we end up with a bunch of shallow systems.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Vault Dweller has started a trend: theme-park ride RPGs -- keep your hands and feet inside the discreet vignettes at all times. Do not go down the side streets because... they don't exist!
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Ah this shepard he meant... o_O yeah... now I remember the protagonist from Mass Effect. Easy to forget though, but what can you do if they call their protagonist with a common or garden name, and the game itself is ignore- and forgettable.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
from the german interview:

Daedalic Guy: You can choose your Class, Gender, a Face and name your Character, but his history is set.
Interviewer: So your Character is like Shepard ?
Daedalic Guy: Who ?
Interviewer: The Main-Chracter from a very unkown Game.

First uses shepard like it's an example that stands out in RPGs and then is sarcastic that someone doesn't know what the fuck it is. Ah, game journalists. :retarded:
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
somehow i get the feeling that this game will be very simplistic in nature... hopefully i'm wrong.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Why only 3 classes?! O_O

Does each class has specific point based skills?
 

Fenris 2.0

Augur
Joined
Jan 1, 2013
Messages
185
Location
Franconia
Warrior, Hunter and Mage. As I understand it, the main focus of the Game are the strategic battles (190 by hand created Battlemaps - the developers mention this a few times during the interview^^) and not Character-Building. At the Moment you can't even distribute Attribute-Points at Character-Creation, but that may eventually change.

Once again a Developer with a limited Budget who concentrates on one Aspect of the Game. Well, better then a game that tries everything and failes.

OTOH TDE is kind of classless System anyway - AFAIK you can basically choose between a magic and a mundane Character in PnP, and magic isn't as powerful as in D&D - and magically gifted and mundanes get the same Building-Points, but the magic gifted have to buy Spells from them and are a bit more "mulit-ability-dependent" then a mundane Character.
 

Maiandros

Learned
Possibly Retarded
Joined
Dec 26, 2012
Messages
296
Location
Infinite Space
i always enjoy seeing or hearing this particular Sartre quotation when framed within a context of socialisation, or in any an effort towards re-defining the self for the other (enter tags/sigs)

Then again, nausea is best served in repetition.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,521
Location
The Oldest House
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
somehow i get the feeling that this game will be very simplistic in nature... hopefully i'm wrong.
I have the same feeling. Might still be worth playing, if the story is good, but we will see about that.

I somewhat wonder about the gameplay here - you have static town screens, the land map and the battle screens. Do you just move from one set piece battle to the next, while periodically stopping to resupply?
Reminds of a very obscure game I've played a long time ago Icarus: Sanctuary of the Gods (or something like this). Man, that thing would make a great Let's Play, due to terribad writing. The gameplay was nothing to write home about either.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom