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- Jan 28, 2011
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Tags: Dead State; DoubleBear Productions
Dead State shows signs of life in its latest Kickstarter update:
-Items and item functionality are being added all the time. Right now, our main focus for most of the art staff is adding armor models to the build, though there are now over 200+ items in the game including food, luxury items, weapons, accessories (legs and arms), helmets, armor, and medical items. 2D icons and models for all the items are nearing completion.
-Along with items, we now have attack animations for every class of weapons and their corresponding sound effects.
-Every ally and game faction NPC dialogue is at least at first pass. All “lore” entries (found on USB drives, cellphones, and hard drives) for the game are finished.
-The shelter is at alpha completion – that is, you can upgrade the rooms, heal characters, assign jobs, and manage resources. Groundwork for our daily summary screen, manufacturing, and event progression is being worked on at the moment.
-We’ve got multiple commercial and residential areas hooked up in game and many of our prop sets complete.
-As mentioned before, group combat is in and new attacks and status effects are being tested at the moment. Pathfinding and grappling are also being fine-tuned.
-Loot, containers, and loot distribution were given a first pass as they relate to general distribution in the game. We polished some of our shelter supply management mechanics and the way fresh food is stored and expires at the shelter.
Until next time, enjoy this new track from Dead State:
Sounds good. But can you grapple an ooze?
Dead State shows signs of life in its latest Kickstarter update:
Apologies for the lack of a June update. Actually, if we seem to go dark for a while, it’s probably because we’ve got our heads down and noses precariously close to the grindstone. And that will be the case for most of the next month as well. Here’s an idea of some of the work being done in the game right now:
-Items and item functionality are being added all the time. Right now, our main focus for most of the art staff is adding armor models to the build, though there are now over 200+ items in the game including food, luxury items, weapons, accessories (legs and arms), helmets, armor, and medical items. 2D icons and models for all the items are nearing completion.
-Along with items, we now have attack animations for every class of weapons and their corresponding sound effects.
-Every ally and game faction NPC dialogue is at least at first pass. All “lore” entries (found on USB drives, cellphones, and hard drives) for the game are finished.
-The shelter is at alpha completion – that is, you can upgrade the rooms, heal characters, assign jobs, and manage resources. Groundwork for our daily summary screen, manufacturing, and event progression is being worked on at the moment.
-We’ve got multiple commercial and residential areas hooked up in game and many of our prop sets complete.
-As mentioned before, group combat is in and new attacks and status effects are being tested at the moment. Pathfinding and grappling are also being fine-tuned.
-Loot, containers, and loot distribution were given a first pass as they relate to general distribution in the game. We polished some of our shelter supply management mechanics and the way fresh food is stored and expires at the shelter.
Big announcement incoming – probably a very exciting one for a large number of you. Expect to see a whole lot of new game shots and footage in the near future. Thanks for your patience and keep watching the forum and the Kickstarter page for new announcements.
Until next time, enjoy this new track from Dead State:
Sounds good. But can you grapple an ooze?