Crooked Bee
(no longer) a wide-wandering bee
Tags: Crate Entertainment; Grim Dawn
Grim Dawn is an upcoming action RPG from Titan Quest developers that got successfully kickstarted back in May 2012. Esteemed community member Cynic has played through the alpha seven times already, and thinks it's the best thing sinceDiablo III sliced bread. So he decided to share his impressions with the rest of us. Here's a snippet:
Read the full article: Cynic's Grim Dawn Alpha Impressions
Grim Dawn is an upcoming action RPG from Titan Quest developers that got successfully kickstarted back in May 2012. Esteemed community member Cynic has played through the alpha seven times already, and thinks it's the best thing since
So it has great music and graphics, but let's talk about gameplay. In this release, 3 out of 5 classes (called Masteries in-game) have been included - Soldier, Demolitionist and Occultist. The Soldier is your basic Melee class, the Demolitionist is a ranged/trap based class and the Occultist is a summoner/mage type class. You are in complete control of how you want your character to progress, and at level 10, you can dual class. Immediately you feel a sense of personal ownership and attachment to your character as you experiment with unique builds and you remember what makes RPG systems fun other than finding phat lewt - customization. I can already predict that there will be thousands of viable, unique builds in this game. You will definitely feel as though your character is yours, and yours alone. You can respec, but this comes at a cost per skill point. While that cost is a measly 100 iron (the currency of Cairn), I suspect that this may change in the full release of the game, encouraging you to carefully think about what skill you choose to obtain or level up. The confirmed classes that are missing from the Alpha are the Nightblade - a dual wielding assassin type class, and the Arcanist - a pure wizard type class. Both sound very interesting and are sure to add a lot of variety to the mix.
Difficulty wise, Grim Dawn follows the aRPG tradition of offering 3 difficulty levels each unlockable via full playthroughs. However the Alpha only offers the starting normal difficulty. Don't be fooled though, the game is far from a walk in the park. I’ve only died a handful of times, but the fights are always exciting and exhilarating, forcing me to think about space, the environment, choke points and how much time I have left before my skills recharge. There’s tension, and that’s a good thing. Loot acquisition seems to be nicely paced as well, as I’ve consistently been finding better/more interesting gear which has made me think about what kind of character I want to build.
Difficulty wise, Grim Dawn follows the aRPG tradition of offering 3 difficulty levels each unlockable via full playthroughs. However the Alpha only offers the starting normal difficulty. Don't be fooled though, the game is far from a walk in the park. I’ve only died a handful of times, but the fights are always exciting and exhilarating, forcing me to think about space, the environment, choke points and how much time I have left before my skills recharge. There’s tension, and that’s a good thing. Loot acquisition seems to be nicely paced as well, as I’ve consistently been finding better/more interesting gear which has made me think about what kind of character I want to build.
Read the full article: Cynic's Grim Dawn Alpha Impressions