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- Jan 28, 2011
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Tags: Limbic Entertainment; Might & Magic X: Legacy; Ubisoft
After a short hiatus, the folks at Limbic are back with a new Might & Magic X Legacy development update. This one's about the game's puzzles and riddles, which were in short supply in the game's Early Access version. I quote:
In other news, you may be aware that the guys at Limbic recently held another Open Dev Chat. Since we've played the game now and know much more about it, this chat wasn't as exciting as the previous one, but the summary they've posted still has some interesting tidbits of information. Here are a few of them:
After a short hiatus, the folks at Limbic are back with a new Might & Magic X Legacy development update. This one's about the game's puzzles and riddles, which were in short supply in the game's Early Access version. I quote:
Dear blog readers,
for many players of the M&M RPG series, solving riddles and puzzles was always a big part of the fun. And we're doing our best to keep it that way! You can find the first few riddles in the Early Access version, and currently our team is busy hatching a lot of new puzzle ideas for the Acts to come. Our aim is not to repeat the same puzzle over and over again, but to come up with different puzzle settings, types and combinations of them.
Currently, the MMX team is working on the following types of puzzles:[
It’s all about the details
While creating riddles and puzzles is fun, there are also many details that have to be taken into account. Should solving a certain puzzle be mandatory or optional? How do we make sure it's neither too easy nor to hard? Does the riddle work in all the different languages? Are the puzzles and riddles consistent with the rest of the story?
And of course, where will each puzzle or riddle be located? There are for example different types of dungeons in the game; some are focused on combat, while others are heavy on riddles and secrets. Also, mysterious Obelisks have been spotted around the Peninsula, waiting for you to solve their mystery …
for many players of the M&M RPG series, solving riddles and puzzles was always a big part of the fun. And we're doing our best to keep it that way! You can find the first few riddles in the Early Access version, and currently our team is busy hatching a lot of new puzzle ideas for the Acts to come. Our aim is not to repeat the same puzzle over and over again, but to come up with different puzzle settings, types and combinations of them.
Currently, the MMX team is working on the following types of puzzles:[
- Lever puzzles: put some levers in the right position to open or close some passages. You must for example find the correct order or combination in order to progress.
- Pressure plates: your party has to step on pressure plates in the right order. If you succeed, something special will happen.
- Teleport puzzles: "A classic from the Wizardry/Dungeon Master days", says Creative Designer Julien. There are 'teleport' tiles in the dungeon that send you to another part of the dungeon. Your job is to find out which tiles your party has to step on and in which order.
- Riddles: A question is asked. You must find clues (in the dungeon for example, or by talking to NPCs) and then type your answer into a text field.
It’s all about the details
While creating riddles and puzzles is fun, there are also many details that have to be taken into account. Should solving a certain puzzle be mandatory or optional? How do we make sure it's neither too easy nor to hard? Does the riddle work in all the different languages? Are the puzzles and riddles consistent with the rest of the story?
And of course, where will each puzzle or riddle be located? There are for example different types of dungeons in the game; some are focused on combat, while others are heavy on riddles and secrets. Also, mysterious Obelisks have been spotted around the Peninsula, waiting for you to solve their mystery …
In other news, you may be aware that the guys at Limbic recently held another Open Dev Chat. Since we've played the game now and know much more about it, this chat wasn't as exciting as the previous one, but the summary they've posted still has some interesting tidbits of information. Here are a few of them:
[19:19] <@LE-Stephan> The question is "Hello will monsters become weaker, im up again naga lord.- he can instant kill my group with one hit". The answer is: We are aware that Mamushi is really a tough guy for some players. While we are quite happy with the fact that he is not an easy kill, we are are monitoring it. In general what you should do is visit Den of Thieves, improve your party and restock with some
[19:19] <@LE-Stephan> pots as soon as the merchants are working. In any case I can confirm it´s possible to beat him!
[19:23] <@LE-Stephan> The question was "hi, are there any plans to change mana consumption or regeneration?". The answer is: Please consider the current spell costs and the spell balancing not final. Due to the fact that there is not enough mana potions ingame (again the damn merchants) and the time is passing to fast we have an issue with mana regeneration. I think that "mana costs" for spells is one of the
[19:23] <@LE-Stephan> top priorities for the next balancing round.
[19:48] <@Ubi-Gary> Question: "Please, have you any news on availbility of boxed version in CZ, SK, HU, CA and US?". Answer: "As I previously said, the Box Edition is not available in those countries for many reasons (related to Ubisoft and not Limbic Entertainment). Ubisoft is currently trying to find solutions about those countries, but we cannot commit nor comment
[19:48] <@Ubi-Gary> for now.".
Finally, there's a post announcing the winner in the dungeon layout contest. The winning dungeon is Crow's Fortress by Sandro, who somehow managed to overcome Morphi's massive lead in the last few hours of voting. Harumph![19:19] <@LE-Stephan> pots as soon as the merchants are working. In any case I can confirm it´s possible to beat him!
[19:23] <@LE-Stephan> The question was "hi, are there any plans to change mana consumption or regeneration?". The answer is: Please consider the current spell costs and the spell balancing not final. Due to the fact that there is not enough mana potions ingame (again the damn merchants) and the time is passing to fast we have an issue with mana regeneration. I think that "mana costs" for spells is one of the
[19:23] <@LE-Stephan> top priorities for the next balancing round.
[19:48] <@Ubi-Gary> Question: "Please, have you any news on availbility of boxed version in CZ, SK, HU, CA and US?". Answer: "As I previously said, the Box Edition is not available in those countries for many reasons (related to Ubisoft and not Limbic Entertainment). Ubisoft is currently trying to find solutions about those countries, but we cannot commit nor comment
[19:48] <@Ubi-Gary> for now.".