Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Information Kingdoms of Amalur IP Heads to Auction

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: 38 Studios; Kingdoms of Amalur: Reckoning

The world's only state-funded RPG IP (or at least I assume so - correct me if I'm wrong), Kingdoms of Amalur, is to be auctioned by Rhode Island soon, Joystiq reports:

Rhode Island is preparing to sell the Kingdoms of Amalur IP, with a website offering its assets going live this month, 38 Studios' court-appointed receiver Richard Land tells WPRI. 38 Studios collapsed in 2012 after launching Kingdoms of Amalur: Reckoning, taking $90 million of Rhode Island taxpayer money down with it.

The main piece of Amalur up for auction will be Project Copernicus, the studio's MMO-in-progress.

"If someone is thinking that Rhode Island is going to sell this for millions and millions of dollars, I would have a very difficult time believing that," Joystiq News Editor Alexander Sliwinski told WPRI in a Skype interview.

Land is optimistic about the sale: "The bulk of the game and intellectual property I don't believe is stale because the artwork is current, the tech used to develop the artwork is current, the concept is a current concept." Sliwinski warns that the fantastical world of Copernicus may be outdated as the industry shifts into the next generation.

The US Securities and Exchange Commission is investigating the $75 million loan that Rhode Island provided to 38 Studios. Rhode Island taxpayers have already begun paying back the loan.​

I seriously doubt anyone's crazy enough to pay $90 million, or anywhere close to that, for the IP when the first game was pretty much a failure on all fronts. We'll see, though.

Thanks Gamebanshee
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
50,953
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I would really like to know is there anyone stupid enough paying any amount of money for generic fantasy setting of a failed game.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
We should buy the rights, then trade them back to Curt Schilling for a confession about the Sox PED usage during their world series runs.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
90 million bucks? Politicians really don't understand anything about business. SEGA bought ATLUS with all its ips for 120 millions dollars.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Soooo did Rhode Island go up in arms over whoever the fuck allowed 90 million to be spent on this moose-urine?
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I can already see the political shitstorm after the game assets go for a few pennies.
 
Joined
Sep 18, 2013
Messages
1,258
Look on the bright side: a bunch of self-important game-industry outsider dickwads who haven't got a fucking clue about games will hopefully never bother with games again as a result of this fiasco and the unflattering association it brought to them. Shit game went to the bin before it could become another shitty franchise, shit authors gave up on the industry, shit politicians in trouble over being stupid with funds while the game sells for a penny for anyone who might be interested. Sounds like a Quad-Win to me.

The only downside is that Curt Schilling, the guy who scammed everyone, walked away from all of this like nothing happened.

It was also sad to see Ken Rolston become a senile old fart to fall so low and come out of retirement to design such a shit game.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,250
So he lost the loan AND 50 million of his own investment? How fucking big was this sinkhole in total?
 

Icewater

Artisanal Shitposting™
Patron
Joined
Jun 12, 2011
Messages
1,958
Location
Freedomland
Project: Eternity Wasteland 2
Whoever buys it is getting scammed hard.

Game IPs, for the most part, aren't all that amazingly valuable because producing a good game is much more effective at generating sales than brand recognition for everything other than very well-known major IPs like Call of Duty, Elder Scrolls, etc.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Do you have numbers or links to back that up? Because the actual companies seem to think the opposite.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's pretty rare for an EA game to outright flop. Usualy they sell multiple millions of copies, just not as much as they were hoping for.
 

Amn Nom

Learned
Joined
Apr 12, 2013
Messages
216
Location
Amn
If this wasn't such a ridiculous amount, it would be cool to see someone with some decent talent get the setting and see what they did with it. I sort of liked the general idea behind the KoA setting despite the failures on a lot of fronts.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom