Oesophagus
Arcane
The setting and lore were probably the most dull thing about KOA, why on earth would you buy the IP instead of making a new one? I'm sure Salvatore has got time on his hands
The world's only state-funded RPG IP (or at least I assume so - correct me if I'm wrong)
I was just thinking about this game today, thinking about the art at least, about the only good thing in that game really. Wouldn't mind seeing the art assets of that game made into an RPG that doesn't suck.
No.It looked just like wow
Yes.low poly/heavy fx cartoonish stylised
No.crap.
If it's another picture of a hammer I wouldn't bother.Also, somebody direct him to the picture with meat tenderizer.
I feel kinda bad for these guys. I mean, Amalur wasn't really any worse than the average Bioware RPG which never fails to garner critical and commercial success.
It being government-funded probably explains why everything about the game was so toothless and dull.
Funny what you cut out from this image (yes, another tenderiser!)
Funny what you cut out from this image (yes, another tenderiser!)
Honestly, I don't know what is so appealing to you with these pictures art-wise. Some of the facial features and clothing of gnome-like NPCs are nice in terms of general design, but the rest?
It's not like Activision is doing anything with the IP. I don't see why they wouldn't sell it given a fair price.I assume Duraframe means it's probably not for sale. Which...it probably isn't.
10k is probably not what they would consider a fair price though.
Not really. Some of the THQ IP's went for under a million.
Uh... you're using character/npc models from alpha/beta and vanilla WoW as comparison. Granted Amalur is slightly advanced in terms of engine and textures but... yes... it closely resembles WoW.
Some more recent WoW models:
And while the original races have yet to have character model updates, 90% or more of them are covered with armor which has been steadily updated since launch:
Pandarens, being the most recent addition, are a good example of WoW style graphics with Amalur levels of tech/textures:
So, yeah, looks like WoW.
No not really, and still missing the point tremendously, the tech and graphics quality are irrelevant. The HD ogre you posted still looks like shit compared to something in say, Warhammer online:All of that is trumped by the fact the games were developed almost a decade apart and during a time in which there was a pretty significant leap in graphics capability. So, yes, giving WoW the necessary handicap to adequately compare them... it looks like WoW. Especially when you compare the pandaren models... keeping in mind they were done in a ten plus year old game unlike Amalur's models.
No not really, and still missing the point tremendously...
$20 is my offer.I'll give 'em ten bucks for it.
Do I hear $11?
Right I have no idea what argument you're having, so I'm just going to say this again: It doesn't look like WoW, and we have a page of art showing that comparison, both old and new, and no matter how high poly these new models are, they STILL do not look like Amalur. They could resize the textures of eyeball man up there all they want, I still prefer the Jottun. And if you think my argument was ever that Amalur was simply higher end graphics than WoW then you clearly have no idea what you're talking about.No not really, and still missing the point tremendously...
No, I'm not. The effort is irrelevant. The capability is what counts.
No.It looked just like wow
Yes.low poly/heavy fx cartoonish stylised
No.crap.
I never said I didn't respect you, I said your attempt to convince me fell flat, it has less to do with your argument and more to do with my working vision. We can still be friends, you can go on thinking I'm a shitposting alt, and I can go on thinking you're partially blind and lack in basic reading comprehension.Ah well, guess I can live without the respect of a shitposter who is probably someone's alt.