Crooked Bee
(no longer) a wide-wandering bee
Tags: Paper Sorcerer; UltraRunawayGames
Esteemed community member Deuce Traveler has penned a review of the Wizardry 4-like dungeon crawler Paper Sorcerer, released last year and available on Steam as well as from the game's official website for just $5. Have a snippet:
Read the review in full: RPG Codex Review: Paper Sorcerer
Esteemed community member Deuce Traveler has penned a review of the Wizardry 4-like dungeon crawler Paper Sorcerer, released last year and available on Steam as well as from the game's official website for just $5. Have a snippet:
First, keep in mind that there is no character creation besides choosing a gender. Your character has been stripped of all of his or her powers, but you do get to summon one monster to aid you before the first fight. The summoned monsters join your party and gain levels along with you as you progress.
There are four different difficulty levels to choose from: Easy, Normal, Hard and "1980's". During my first trial runs, I went through the first stage of the game on Normal and on 1980's. I played on Normal with my Sorcerer, a Skeleton, a Minotaur, and a Vampire. On 1980's mode I tried my Sorcerer, a Cultist, an Abomination, and a Shadow. Eventually I settled on playing with a Vampire, Abomination and Witch on Hard mode. This party had the benefit of having two characters that could perform strong melee attacks (Abomination and Vampire), two characters capable of healing (Vampire and Witch), and two characters for arcane magic (Witch and Sorcerer). Those that want to go with a more classic party could run with a Goblin thief, Skeleton warrior, and Cultist healer. The combinations are quite numerous and the various classes fun to play and level up, adding to overall replayability. [...]
The main dungeon levels seem simplistic at first, each consisting of around a dozen or so rooms with connecting hallways. Each stage of the prison consists of three dungeon levels to explore, followed by one open area where a boss fight is conducted. It is easy to breeze through these levels, as you can always return to your home to rest up when low on health, and the enemies encountered do not respawn once defeated. However, there are hidden secrets scattered through the game that you can find if you explore thoroughly and pay attention. Finding these secrets is rewarding, as often they lead to treasure rooms with some great randomly generated loot.
Many of the stages have their own architectural style, with the graphics for the doors and walls altered to convey a different atmosphere. Some locations require you to walk across narrow causeways, while others require you to ascend or descend platforms in order to navigate them. This doesn't really make the game any more difficult, but it is a welcome attempt to break up the monotony. A couple of locations in the main dungeon also feature respawning enemies which make it difficult to map everything out, but this is thankfully used sparingly. [...]
The replay value is what makes the game addictive. With nearly a dozen different thralls to summon, you’ll be constantly experimenting with the composition of your party to support particular play styles. I can imagine fans of the game trying to beat it with a party consisting of no tanks or no healers, for example. At the end of the game you are given an epilogue for each character you have in your party, encouraging you to play again in order to see the various endings.
There are four different difficulty levels to choose from: Easy, Normal, Hard and "1980's". During my first trial runs, I went through the first stage of the game on Normal and on 1980's. I played on Normal with my Sorcerer, a Skeleton, a Minotaur, and a Vampire. On 1980's mode I tried my Sorcerer, a Cultist, an Abomination, and a Shadow. Eventually I settled on playing with a Vampire, Abomination and Witch on Hard mode. This party had the benefit of having two characters that could perform strong melee attacks (Abomination and Vampire), two characters capable of healing (Vampire and Witch), and two characters for arcane magic (Witch and Sorcerer). Those that want to go with a more classic party could run with a Goblin thief, Skeleton warrior, and Cultist healer. The combinations are quite numerous and the various classes fun to play and level up, adding to overall replayability. [...]
The main dungeon levels seem simplistic at first, each consisting of around a dozen or so rooms with connecting hallways. Each stage of the prison consists of three dungeon levels to explore, followed by one open area where a boss fight is conducted. It is easy to breeze through these levels, as you can always return to your home to rest up when low on health, and the enemies encountered do not respawn once defeated. However, there are hidden secrets scattered through the game that you can find if you explore thoroughly and pay attention. Finding these secrets is rewarding, as often they lead to treasure rooms with some great randomly generated loot.
Many of the stages have their own architectural style, with the graphics for the doors and walls altered to convey a different atmosphere. Some locations require you to walk across narrow causeways, while others require you to ascend or descend platforms in order to navigate them. This doesn't really make the game any more difficult, but it is a welcome attempt to break up the monotony. A couple of locations in the main dungeon also feature respawning enemies which make it difficult to map everything out, but this is thankfully used sparingly. [...]
The replay value is what makes the game addictive. With nearly a dozen different thralls to summon, you’ll be constantly experimenting with the composition of your party to support particular play styles. I can imagine fans of the game trying to beat it with a party consisting of no tanks or no healers, for example. At the end of the game you are given an epilogue for each character you have in your party, encouraging you to play again in order to see the various endings.
Read the review in full: RPG Codex Review: Paper Sorcerer