SuicideBunny
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- Joined
- May 1, 2007
- Messages
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Tags: Stygian Software; Underrail
Styg has been rather busy with UnderRail development since our last update, so here are some highlights in easily digestible form:
If you haven't done so already, now's as good a time as any to check this surprisingly good game out and support its continued development.
In other UnderRail news, resident codexer Pope Amole II has started working on a series of videos about character build advice and decided to start with UnderRail:
Read more on UnderRail or complain about getting killed by Rathounds on easy difficulty here.
Styg has been rather busy with UnderRail development since our last update, so here are some highlights in easily digestible form:
- Oddity XP System: Gain XP solely (or additionally, selectable at game start) from finding odd bits and bobs hidden all over the world.
- Energy shields that work better against higher impact speed attacks.
- New major urban area and a lot of smaller map additions.
- A lot of tweaks and additions to the already nicely complex crafting system.
- Plenty of new feats and many tweaks to the old ones.
- Many map- and bugfixes.
In other UnderRail news, resident codexer Pope Amole II has started working on a series of videos about character build advice and decided to start with UnderRail:
Read more on UnderRail or complain about getting killed by Rathounds on easy difficulty here.