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Preview Age of Decadence Preview at Rock Paper Shotgun

Infinitron

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Tags: Age of Decadence; Iron Tower Studios

A gentleman by the name of Chris Livingston, as part of his weekly feature for Rock Paper Shotgun in which he reviews various Early Access titles, has posted his impressions of the Codex's beloved Age of Decadence. Here's an excerpt:

Imagine walking out of a store and discovering that not only have you been pickpocketed while shopping, but the expensive item you bought is actually a worthless trinket. When you complain to a city guard, he suspects you’re the real thief, and when a friendly citizen offers to help, you soon find yourself in an alley surrounded by armed thugs. You’ve been ripped off, robbed, accused, mislead, and stabbed to death, all in a single afternoon. Welcome to The Age of Decadence! A quote from the tutorial seems fitting: “Remember to save, you are going to die soon.”

Feeble Phil is my name, and dying in combat is my game! I’ve just been killed in turn-based combat a dozen times by the same single foe… and this is just the tutorial. That’s right, the NPC who exists solely to show me the ropes has instead repeatedly strangled me with them. The Age of Decadence is getting its message across: engage in swordplay only as a last resort. You’re not some near-invincible warrior and you won’t be slashing your way through scores of enemies. Combat is dangerous. Avoid it. You’re mortal. Act like it.

I’m convinced! I give Feeble Phil a few skill points in dodge (so if someone does take a swing at him, they’ll hopefully miss), sprinkle a couple in block (for the blows he can’t dodge), and the rest I funnel directly into his mouth, beefing up his talents at etiquette, streetwise, and persuasion. If politeness fails to placate someone, I’ll try being hip. If hipness fails, I’ll try to convince them not to kill me. If none of that works, well, at least I’ll have a slim chance at not being impaled.

I’m going to be vague, here, as I don’t want to spoil any storylines or surprises. In other words, I want you to suffer as I have. Let’s just say, Feeble Phil arrives in town, meets a few people, and accepts the tasks he’s given. That’s what we’ve been trained to do in RPGs, right? Meet people, accept their quests, solve their problems, complete their tasks, and get rewarded? Right.

Things go my way for a while. I’m happy with my mouth-based skills: streetwise, persuasion, and etiquette all have given me a bunch of extra dialogue options, and have helped me navigate through several tasks safely. I pull off a minor con. I talk my way out of a couple scrapes. I persuade a troublesome person to leave town, as if I pose some physical danger to them if they don’t. All this success without ever drawing a weapon!

I can also see other paths that I’m prevented from taking due to not having the necessary skillsets. The local assassin’s guild won’t even take a meeting since I don’t have a reputation for killing people. Another mission has several apparent avenues to success, and I’m barred from traveling any of them because the skills required (stealth, lore, or disguise) I simply don’t have. This clearly isn’t Oblivion, where I can be a jack of all trades and the head of all guilds. It feels odd to have to completely abandon a quest, but it also makes a certain amount of sense. I simply can’t be a success at everything.
Looks like he kinda likes it! Do read the full preview, and don't forget to check out the comments. We do have a reputation to uphold here, after all.
 

Cadmus

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Wait, is he raising dodge as well as block on the same character?
How the fuck is he supposed to know that it's not a good idea when he's playing for the first time?:)
I liked the comments:

deadwanderer says:

Putting the decade in decadence


  • 38c4827de41810400b44ff8bfca90344

    28/04/2014 at 21:38Dave Tosser says:

    Age of Decadeindevelopment
 

Cadmus

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I see, I haven't played the version with tutorial and don't remember shit. Well, he makes a big deal of being inept at the game and makes that a good point for the game, so whatever.
 

Deuce Traveler

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Zed

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Codex USB, 2014
Nice to see AoD get some mainstream attention, even if it does nothing to appeal to the masses.
Perhaps it's time to give it a spin again.
 

Jaesun

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It is truly horrifying that a site like RPS is covering your game VD. But, any coverage for your game is a good thing.
 

Septaryeth

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Seeing a lot of negative criticisms mainly targeting the attitudes of communities and developers.
Funny thing is that even on Steam forum (which I assume is the worst place for a proper discussion), I mostly see helpful suggestions and advice.
Some even offer their save files with the same character build to show that certain challenges are not impossible.
 

MicoSelva

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That was a surprisingly good preview, hopefully it generates some sales for the game. I think it will, because I almost went to buy it myself after reading it.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What do you mean "almost"? +M
 

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