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Game News Dead State Kickstarter Update #43: Early Access Update 2

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Dead State; DoubleBear Productions

The Dead State Early Access just received an update, and there's a Kickstarter update to go along with it. Here's what it says:

We’ve got a major new update to the Early Access build for you today!

We’ve added character creation, basic goals (experience system), two new locations, two new random encounters, combat bark functionality (note – allies will eventually have unique barks, grabbing from generic list right now), an ambient sound system, and many bug fixes and combat balance additions (although combat is getting even more polish/balance soon.) This update introduces the rest of the functionality that forms the backbone of the entire game. From here on out, much of the work goes into improving on and building out the systems of the game rather than adding completely new functionality and screens.

Also, keep in mind that the updates only represent a small amount of the work in the game and that the majority of our work is going toward our progression playthroughs of the game. This includes maps, characters, events, weapons, enemies, neutral AI, and minor systems that are getting added or tweaked constantly these days. Crisis Events have turned out especially well – they’re definitely feeling spot on to our original outline and navigating the subleader/shelter political layer is as unique a gameplay experience as we hoped it would be. If you were looking forward to putting a lot of hours in the final release of Dead State, you will not be disappointed. And as soon as the update goes out, we’ll go back to making more maps and implementing additional dialogues to make sure that the roads out of Splendid will take you to an ever-increasing amount of destinations. Think the Coyotes are a threat? Oh, just you wait…

As always, please feel free to contact us here, on Steam, on our boards, and let us know what you think or if you’re having any problems. Even if we can’t respond to everything, we do hear you and we’re taking notes. We’re firmly committed to giving you the best survival RPG experience you’ve had, so if you don’t hear from us, it’s probably because our screens are filled with editors, emails, text files, and team chat programs. Thanks for all your patience and continued support!
See the full update for the update's changelog.
 

MicoSelva

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I can help but feel that this game progresses very slowly, even AoD posts more frequent and more substantial updates.
 

Markman

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AoD has been in development for 10 years, this one for 2. Its still superfast compared to it.
 

SuicideBunny

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I can help but feel that this game progresses very slowly, even AoD posts more frequent and more substantial updates.
difference in goals. vd puts everything into the steam version gradually, while dead state's ea version is just supposed to be a short small intro that does not get everything put into it before release.
 

MicoSelva

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That is not what I meant.

AoD's development accelerated considerably after VD left his job to work on the game full time. There is visible progress on a monthly basis, especially since the game appeared on Steam.

DS progressed very slowly before hitting Kickstarter and it progressed very slowly after their campaign too. There was also no visible change of pace after their Early Access release, at least none that I have noticed.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That is not what I meant.

AoD's development accelerated considerably after VD left his job to work on the game full time. There is visible progress on a monthly basis, especially since the game appeared on Steam.

DS progressed very slowly before hitting Kickstarter and it progressed very slowly after their campaign too. There was also no visible change of pace after their Early Access release, at least none that I have noticed.

Well, as you can tell by the title of this update, they've had two major updates since it was released on Early Access. It was released in February, so that comes down to an update every 1.5 months on average. That's probably faster than AoD.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Updates are move visible the close a game gets to completion. Early it's mostly behind the scenes work.
 

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