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Tags: Temple of Elemental Evil; Troika Games
In the year 2003, if you were a serious RPG fan, and you weren't interested in playing Neverwinter Nights expansion packs and console ports from BioWare, or in playing slam dunks from Black Isle while watching all their good games get cancelled, Troika Games was your only hope.
Founded by the trio of developers behind the original Fallout, Tim Cain chief among them, Troika's obvious raison d'etre was the development of further roleplaying games of that type. That meant heavy on choice and consequence, extremely non-linear, and perhaps most importantly, possessing a fresh and original setting and premise - at least for an RPG. For that reason, it must have been odd when in that year, Troika released The Temple of Elemental Evil, a turn-based dungeon crawl based on the classic D&D module by Gary Gygax.
Although generally praised for its faithful implementation of the 3rd Edition D&D ruleset, to this day TToEE remains in the eyes of many the black sheep of Troika's oeuvre. But there is one man on the Codex with a keen interest in isometric dungeon crawls. One man whose idol would not get a chance to develop his own game to completion again until 2010. One man who is always eager to share his controversial opinions on video games. And although I would have preferred if he continued his survey of the career of J.E. Sawyer, we'll just have to make do with this.
That's right, it's time to gripe about...
Read the full article: RPG Codex Retrospective: Roguey dismantles white privilege in Tim Cain's Temple of Elemental Evil
In the year 2003, if you were a serious RPG fan, and you weren't interested in playing Neverwinter Nights expansion packs and console ports from BioWare, or in playing slam dunks from Black Isle while watching all their good games get cancelled, Troika Games was your only hope.
Founded by the trio of developers behind the original Fallout, Tim Cain chief among them, Troika's obvious raison d'etre was the development of further roleplaying games of that type. That meant heavy on choice and consequence, extremely non-linear, and perhaps most importantly, possessing a fresh and original setting and premise - at least for an RPG. For that reason, it must have been odd when in that year, Troika released The Temple of Elemental Evil, a turn-based dungeon crawl based on the classic D&D module by Gary Gygax.
Although generally praised for its faithful implementation of the 3rd Edition D&D ruleset, to this day TToEE remains in the eyes of many the black sheep of Troika's oeuvre. But there is one man on the Codex with a keen interest in isometric dungeon crawls. One man whose idol would not get a chance to develop his own game to completion again until 2010. One man who is always eager to share his controversial opinions on video games. And although I would have preferred if he continued his survey of the career of J.E. Sawyer, we'll just have to make do with this.
That's right, it's time to gripe about...
Read the full article: RPG Codex Retrospective: Roguey dismantles white privilege in Tim Cain's Temple of Elemental Evil