Arcanum is also heavily, heavily geared towards men. Female players should brace themselves for the tired old gaming experience of watching women in this game give you the same flirtatious lines they give the male characters and accidentally call you "him" periodically
; the only time the game seems to remember female PC's might exist is in bars and whorehouses, where you sometimes get groped or propositioned by ugly gnomes. You definitely get the feeling that no one at Troika bothered to playtest this thing with a female PC, much less a female player.
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This game is rated M (for 17 years old and up) due to far more explicit sexual content than you'd ever expect from a Victorian-based gameworld, including at least three quests involving rape, sexual enslavement, and sexual psychopathy
; a female PC is frequently sexually harassed and given the option to prostitute herself, while a male PC is given the opportunity to have sex with a sheep. Really.
Not a game for kids.
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Gender: It doesn't really matter if your character is male or female. Arcanum is definitely geared to both male characters and male players, though--if you're female, brace yourself for the tired old CRPG experience of having all the female characters make the same flirtations with you they do with the men, and don't expect any reaction from the male ones (except the occasional "hee-haw" of a dirty old gnome or dwarf sexually harassing you, that is). Sexual harassment, assault, and abuse of females is not taken very seriously in Arcanum at all, actually. If this is really going to bother you, maybe you'd better pick a different game. It was one of my bigger disappointments with it.
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This page was supposed to be the final chapter of my
Arcanum walkthrough (Roseborough, T'sen Ang, Thanatos, Tulla, and the Void). Instead, it's going to be a short explanation for why I abandoned the walkthrough after Caladon.
My first time through the game, I missed several of the quests
; among them the Siamese Twins/Halfogre Island conspiracy. On my second play-through, the one I used to write this guide, I discovered that quest, and became quickly caught up in it. I really wanted to find and punish the wicked gnomes. I wanted to rescue or at least avenge the sexually abused human women, and I wanted to do something about the enslavement of the unfortunate halfogres. Unfortunately, the game gives you no option to do anything about any of these things ever. What you get to do is listen to a smug gnome give a very poor X-filesish summary of why you can't do anything about any of it, and then nothing. No option to outwit the gnomes, betray the gnomes, anything. Despite having the ear of two or three of the most powerful men on the gameworld, you don't have the option of mentioning it to any of them. The programmers just assume you're going to be satisfied with "Ha ha, can't do anything about it! Those wily gnomes. Wasn't that a funny plot about kidnapping, rape, and racial enslavement?"
The 'conclusion' to this plot came at a time that I was starting to get frustrated with the slow and tedious movement interface of Arcanum. When I killed the gnome conspirator and the game penalized me because his alignment was 'good,' that was really the final straw for me. Folks, it isn't
good to engage in slavery, rape, breeding humans as farm animals, and political sabotage. It's not even funny. It's a pretty darn serious plot, deserving of a resolution. If you're going to allow room in the game for evil characters to kill innocent people, you're going to have to allow room in the game for good characters to care about pursuing things like this.
So I stopped playing. Not in protest or anything
; it just wasn't worth slogging through the awful movement screens, tedious combats, and ugly graphics anymore.