Yeah I clarified the crafting criticism. I think it's pretty lousy that you have to buy those feats early and reload just to check out which spells you'll be needing later on when it's crafting time.
Massive replies incoming.
Yet it isn't a stand-alone text; it's only understandable if the person played ToEE already. And recently, unless it has a really good memory.
If you haven't played ToEE, you can read everything up to when I start talking about the moathouse and then skip to the conclusion.
For some very subjective meaning of "worse". Bloodlines, good art direction, atmosphere, good in respect of character concepts.
Bloodlines was worse when it came to racism and sexism.
Inept or deadline-related? Whether Troika's ambition (to faithfully represent an RPG system where potion identification is a valid action) excuses not worth to enter the temple is a point to discuss.
I can tell you from ~30 seconds of playtesting that a massive amount of DR that can't be bypassed on any kind of enemy is awful.
Hardly worth an absolute statement, p. much a bare assertion.
Josh Sawyer said:
Does having less content in a game usually cut down on the number of bugs? Fallout 1 was really short and had a longer dev time than NV, but was still very buggy.
Yes, it absolutely does.
Fallout 1 had a relatively small development team and was made almost 15 years ago.
I've said it before, and I'll say it again, this is shameful and should have never been posted.
But whatever, have your cheap-ass "lulz" and trolling.
https://twitter.com/RPGEndBoss/status/486929845637890049 https://twitter.com/RPGEndBoss/status/486930680090066945
Nice eye-plank.
Tell me more.
Fucking editing of articles: how does it work? Who gives a fuck, right? Much more important to preface the tl,dr front-page troll post with a omgsofunny! photoshop than actually doing editing. Prestigious Game Magazine Professional Journalism at its finest.
Unlike the editing staff, English is my first language, so they seem to be fine with my self-editing. Unfortunately, self-editing results in things being missed even after multiple read-throughs. Sorry.
Sure. The statement about ethnocentric racism is a crock of shit because in the Greyhawk world, a person of asian appearance would be exotic, particularly to this location.
An Asian person would be exotic to a half-orc, an elf, or more importantly, the Asian-looking monk portraits? Yeah, no.
The "haha I'm better than you at games" attitude is pretty lols, since I'll bet that anything that Roguey finds 'hard' in any game he will just palm off as "shit design"/not enjoyable gameplay.
The balor was hard, and I didn't call it shit/unenjoyable. It was a somewhat lazy kind of difficulty and I wouldn't enjoy that kind of fight all the time, considering anyone can design a creature that's nigh-unhittable and deals a lot of damage when its attacks hit your character. The dispells were great, didn't care too much for its hard-counter-requiring death and fear spells though.
"Hard" is generally irrelevant in a single-player game if you've played it before, or read walkthroughs. Then there's always J.E. Sawyer's own words about D&D games not being challenging if you have a thorough understanding of the rules already, which I'm sure a lot of codexers don't
.
I use the word demanding instead of hard. Even if one is replaying a game, you can get a feel for which content demands more of your attention or thought than others. "ToEE stops being a demanding game once you enter the temple" isn't a controversial statement. Even Lesi, who hated turn-based combat and primarily plays RPGs for the story, said it.
The link to the lost caverns comic isn't working,
Roguey
Huh, it was working last week, why would they get rid of it????
http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1369/24/1369245885332.jpg dunno how long that will last considering it's a 4chan archive and it's an 8 mb image.
Some fights that are presented as trivial, when I hardly think they are (like the fire salamanders in the fire temple)
I liked that fight though? If I don't like something I'm pretty explicit about it or refuse to include it.
or the fact that turn-based isn't superior to RTwP when implementing D&D, especially 3.5, because of course it is.
Execution is what matters. As Josh says, ToEE may have more options but it's just as easy as any IE game and doesn't have quality content matching the best of BG2 and IWD2.
Also, I love casting "Read magic".
It's fine for scrolls, but there are dozens/possibly close to a hundred or more potions in the world, and unidentified potions don't stack, so your options are to identify or sell them one by one or ignore them outright. Tedium doesn't make a game better.