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Tags: Chris Keenan; InXile Entertainment; Wasteland 2
Some of you may have noticed that inXile have been soliciting balancing feedback for Wasteland 2 over the past few weeks. Some may also have guessed that they're not asking for it without reason. Today's Kickstarter update officially confirms that a small team of developers, including lead designer Chris Keenan, continue to work on a major balancing patch for Wasteland 2. And not just that, but they've also begun work on inXile's next game! I quote:
Some of you may have noticed that inXile have been soliciting balancing feedback for Wasteland 2 over the past few weeks. Some may also have guessed that they're not asking for it without reason. Today's Kickstarter update officially confirms that a small team of developers, including lead designer Chris Keenan, continue to work on a major balancing patch for Wasteland 2. And not just that, but they've also begun work on inXile's next game! I quote:
Hello again Rangers!
Wasteland 2 has been out for just a few months now and we continue to be very humbled with the love it's been getting from our backers and fans! It’s been great going on Twitter and our forums, reading your comments and experiences in the wasteland. There are quite a few creative custom parties running around Arizona and Los Angeles…
We’ve released three major patches since the last Kickstarter update, with over a thousand improvements to the game. The team has tackled things like major optimization passes, UI usability improvements, as well as tracking down bugs. Wasteland 2 is an incredibly large and complex game, with many moving parts, and we've been working down to the smallest details (including typos).
Many of the talented team members at inXile who worked on Wasteland 2 have moved full time on to Torment: Tides of Numenera, but we still have a dedicated crew giving Wasteland 2 the love and attention it deserves. Amongst other things, we intend to do a serious balance pass in the future that should tighten up some of the loose ends. This process will easily take a month to complete (have I mentioned this game is massive?) so we will need a solid window of time to complete it between updates.
Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year.
Passionately demanded, eh? Can I assume that means Bard's Tale 4? Also, I wonder if this Wasteland 2 balance pass will end up including aimed shots or not. I guess we'll see! Check out the rest of the update for information on the game's Collector's Edition, which is finally shipping out.Wasteland 2 has been out for just a few months now and we continue to be very humbled with the love it's been getting from our backers and fans! It’s been great going on Twitter and our forums, reading your comments and experiences in the wasteland. There are quite a few creative custom parties running around Arizona and Los Angeles…
We’ve released three major patches since the last Kickstarter update, with over a thousand improvements to the game. The team has tackled things like major optimization passes, UI usability improvements, as well as tracking down bugs. Wasteland 2 is an incredibly large and complex game, with many moving parts, and we've been working down to the smallest details (including typos).
Many of the talented team members at inXile who worked on Wasteland 2 have moved full time on to Torment: Tides of Numenera, but we still have a dedicated crew giving Wasteland 2 the love and attention it deserves. Amongst other things, we intend to do a serious balance pass in the future that should tighten up some of the loose ends. This process will easily take a month to complete (have I mentioned this game is massive?) so we will need a solid window of time to complete it between updates.
Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year.