Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Fable: The Lost Chapters; Lionhead Studios
Can't get enough of <a href=http://www.microsoft.com/games/fable>Fable</a> news and info? We have something in stock just for you. It's a webcast thingy called <a href=http://www.pqhp.com/cmp/gdctv/register1.php?goto=aa12-molyneux-fable>Fable: Lessons Learned</a> by <b>Peter Molyneux</b> himself. Here is some blurb that accompanies the presentation:
<br>
<br>
<blockquote>Fable was Lionhead’s first attempt at developing a console game and an RPG, and as with any firsts there are things that went far better than expected and other things that didn’t turn out as well as hoped. Lionhead’s Peter Molyneux and Microsoft’s Josh Atkins revisit the Fable development process and look at what went right and what went wrong. Many lessons were learned during Fable’s development, with the result that Lionhead has substantially changed its development process for future titles</blockquote>They can't stop hyping, can they?
<br>
<br>
Can't get enough of <a href=http://www.microsoft.com/games/fable>Fable</a> news and info? We have something in stock just for you. It's a webcast thingy called <a href=http://www.pqhp.com/cmp/gdctv/register1.php?goto=aa12-molyneux-fable>Fable: Lessons Learned</a> by <b>Peter Molyneux</b> himself. Here is some blurb that accompanies the presentation:
<br>
<br>
<blockquote>Fable was Lionhead’s first attempt at developing a console game and an RPG, and as with any firsts there are things that went far better than expected and other things that didn’t turn out as well as hoped. Lionhead’s Peter Molyneux and Microsoft’s Josh Atkins revisit the Fable development process and look at what went right and what went wrong. Many lessons were learned during Fable’s development, with the result that Lionhead has substantially changed its development process for future titles</blockquote>They can't stop hyping, can they?
<br>
<br>