Tags: Sacred 2
It looks like <a href="http://www.ascaron.com/">Ascaron</a> is licensing some <a href="http://www.ageia.com/">wacky physics thing</a> for the sequel to <a href="http://www.ascaron.com/gb/gb_sacred/">Sacred</a>. Anyway, here's the press release:
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<blockquote>MOUNTAIN VIEW, Calif., Sept. 19 /PRNewswire/ -- AGEIA(TM) Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that German game developer ASCARON Entertainment GmbH will support the AGEIA PhysX(TM) processor in the sequel to its World Wide hit Sacred(TM) as well as future game titles. Based on a license agreement with AGEIA, ASCARON will use the AGEIA PhysX SDK to incorporate extensive real-time physics into its games, which players can experience with exceptional depth on PCs equipped with the AGEIA PhysX processor.
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Sacred is a deep fantasy RPG where players are immersed in an epic journey through the medieval-like kingdom of Ancaria. Highly action-oriented, Sacred features pitched battles and a wide range of enticing quests. This makes it ideal for the hyper-realism delivered by the AGEIA PhysX processor, which will be available on PC add-in boards in late 2005. Sacred II is currently under development and will be published worldwide.
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"The AGEIA PhysX SDK is a powerful and cost-effective tool for incorporating dynamic physics action into our games," said Kay Struve, technical director at ASCARON Entertainment. "With the upcoming release of the AGEIA PhysX processor, the game experience will become much richer and more interactive for all types of game titles."
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"Sacred has been a phenomenally successful game, and ASCARON is taking all the right steps to extend the brand into the future world markets," said Kathy Schoback, vice president of content acquisition at AGEIA. "We're confident that ASCARON's support for the AGEIA PhysX processor will provide them with a competitive edge that will drive that success in upcoming titles."</blockquote>
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I liked the first game a lot, but I never once thought <i>Hey, this would be a cool place for some really accurate physics!</i>
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
It looks like <a href="http://www.ascaron.com/">Ascaron</a> is licensing some <a href="http://www.ageia.com/">wacky physics thing</a> for the sequel to <a href="http://www.ascaron.com/gb/gb_sacred/">Sacred</a>. Anyway, here's the press release:
<br>
<blockquote>MOUNTAIN VIEW, Calif., Sept. 19 /PRNewswire/ -- AGEIA(TM) Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that German game developer ASCARON Entertainment GmbH will support the AGEIA PhysX(TM) processor in the sequel to its World Wide hit Sacred(TM) as well as future game titles. Based on a license agreement with AGEIA, ASCARON will use the AGEIA PhysX SDK to incorporate extensive real-time physics into its games, which players can experience with exceptional depth on PCs equipped with the AGEIA PhysX processor.
<br>
<br>
Sacred is a deep fantasy RPG where players are immersed in an epic journey through the medieval-like kingdom of Ancaria. Highly action-oriented, Sacred features pitched battles and a wide range of enticing quests. This makes it ideal for the hyper-realism delivered by the AGEIA PhysX processor, which will be available on PC add-in boards in late 2005. Sacred II is currently under development and will be published worldwide.
<br>
<br>
"The AGEIA PhysX SDK is a powerful and cost-effective tool for incorporating dynamic physics action into our games," said Kay Struve, technical director at ASCARON Entertainment. "With the upcoming release of the AGEIA PhysX processor, the game experience will become much richer and more interactive for all types of game titles."
<br>
<br>
"Sacred has been a phenomenally successful game, and ASCARON is taking all the right steps to extend the brand into the future world markets," said Kathy Schoback, vice president of content acquisition at AGEIA. "We're confident that ASCARON's support for the AGEIA PhysX processor will provide them with a competitive edge that will drive that success in upcoming titles."</blockquote>
<br>
I liked the first game a lot, but I never once thought <i>Hey, this would be a cool place for some really accurate physics!</i>
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>