Tags: Baldur's Gate II: Shadows of Amn
<a href="http://www.gamebanshee.com/">GameBanshee</a> has <a href="http://www.gamebanshee.com/interviews/bg2fiveyearanniversary.php">an interview</a> marking the five year anniversary of <A href="http://www.bioware.com/games/shadows_amn/">Baldur's Gate 2</b> with the <a href="http://www.bioware.com/">BioWare</a> guys who developed the super duper blockbuster title. Here's a sample:
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<blockquote><b>GB: Which RPGs would you list as your all-time favorites and how did such titles influence or inspire you during the creation of Baldur’s Gate II?
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Kevin:</b> Personally, Ultima IV, Fallout, Bard’s Tale, and a number of the earlier AD&D games like Dark Sun: Wake of the Ravager or Eye of the Beholder. All of these games had things to teach us, such as Ultima IV’s moral system and world exploration or some of the very clever GUI and interface changes of the two Dark Sun games, but I still think the biggest influences on the Baldur’s Gate series are the pen-and-paper games that we all played as kids. <u>Everything we learned as Dungeon Masters for our friends when we were young made us good designers for Baldur’s Gate.</u></blockquote>
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The question of whether or not the game was designed as though a 12 year old Dungeon Master was running the show has finally been answered.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<a href="http://www.gamebanshee.com/">GameBanshee</a> has <a href="http://www.gamebanshee.com/interviews/bg2fiveyearanniversary.php">an interview</a> marking the five year anniversary of <A href="http://www.bioware.com/games/shadows_amn/">Baldur's Gate 2</b> with the <a href="http://www.bioware.com/">BioWare</a> guys who developed the super duper blockbuster title. Here's a sample:
<br>
<blockquote><b>GB: Which RPGs would you list as your all-time favorites and how did such titles influence or inspire you during the creation of Baldur’s Gate II?
<br>
<br>
Kevin:</b> Personally, Ultima IV, Fallout, Bard’s Tale, and a number of the earlier AD&D games like Dark Sun: Wake of the Ravager or Eye of the Beholder. All of these games had things to teach us, such as Ultima IV’s moral system and world exploration or some of the very clever GUI and interface changes of the two Dark Sun games, but I still think the biggest influences on the Baldur’s Gate series are the pen-and-paper games that we all played as kids. <u>Everything we learned as Dungeon Masters for our friends when we were young made us good designers for Baldur’s Gate.</u></blockquote>
<br>
The question of whether or not the game was designed as though a 12 year old Dungeon Master was running the show has finally been answered.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>