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- Jan 28, 2011
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Tags: Matt Barton; Serpent in the Staglands; Whalenought Studios
In the third and final part of their interview on the Matt Barton Show™, Serpent in the Staglands developers Joe & Hannah Williams talk about taking in player feedback, the importance of the game's documentation, the process of creating its lovely pixel art sprites, the advantages of the isometric perspective, and more. Lots of Codex references in this episode!
What an extraordinarily goofy interview this was. Perhaps Joe & Hannah remind Matt of his students?
In the third and final part of their interview on the Matt Barton Show™, Serpent in the Staglands developers Joe & Hannah Williams talk about taking in player feedback, the importance of the game's documentation, the process of creating its lovely pixel art sprites, the advantages of the isometric perspective, and more. Lots of Codex references in this episode!
What an extraordinarily goofy interview this was. Perhaps Joe & Hannah remind Matt of his students?